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  #33  
Old 09-26-2016, 02:33 PM
Zaela_S
Hill Giant
 
Join Date: Jun 2012
Posts: 216
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Quote:
Originally Posted by zerjz3 View Post
Does anyone know which entry to remove to get the wall texture in Najena to show up properly? It currently looks like very low res blue rocks and no matter which texture I replace in the s3d file I can't get it to go away. Assuming it has something to do with globalload, but the only info I found said to remove airplane_chr from globalload and that did not solve the problem.

Anyone else experience/fix this?
The client will generally only load one texture with a specific name, and the first one that is loaded will block any subsequent textures with the same name. These are the (non-ubiquitous) potential conflicts I see:

Code:
sro_chr.s3d
-----------
rock1.bmp

unrest_chr.s3d
--------------
rock1.bmp

airplane_chr.s3d
----------------
rock1.bmp

beholder_chr.s3d
----------------
rock1.bmp

cazicthule_chr.s3d
------------------
rock1.bmp

erudnint_chr.s3d
----------------
rock1.bmp

freporte_chr.s3d
----------------
rock1.bmp

freportn_chr.s3d
----------------
rock1.bmp

kurn_chr.s3d
------------
rock1.bmp

lavastorm_chr.s3d
-----------------
rock1.bmp

nro_chr.s3d
-----------
rock1.bmp

oasis_chr.s3d
-------------
rock1.bmp
rock1.bmp does indeed look like blue rocks in at least some of those, while it's a bigger rocky wall in najena.s3d.
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