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Old 09-28-2016, 03:40 PM
NostalgiaEQ
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Quote:
Originally Posted by gravystain View Post
We seem to have the same vision. I've always thought that rule sets should be an overview of things you WONT get in trouble for as opposed to "Here are my rules, please follow them". I think its good that people know that they CAN camp loot for your alts, here are the risks, don't bother reporting anyone that snipes your loot when camp over and its gone. They CAN sell loot rights, don't bother reporting the person who looted it faster than your customer. I think sometimes people forget what Verants reason for the LORE item was. When you think about it, A LOT of the best items in the game are LORE and its not for the reasoning of not wanting people to wear multiple of the same item. LORE is applied to TONS of items that you cant wear multiple of anyways like BP's, legs, cloaks, helms etc. Verant did this so people wouldn't camp items over and over that they didn't need because they obviously already had one. Too me this was just a failed idea that didn't work for them. You can also see that they wanted the game to be played this way eventually by their end game items which are mostly all NO DROP. That's just my thoughts on the whole concept. But I also think its really important to make a variety of items that are not no drop to encourage a healthy economy. With crafted items, soft wicker, blacked alloy chain sets etc.
Hmm good point, after I change all +stats items to no-drop I will go back to make all player crafted items tradable. So like crafted +stats items will not be no drop. Let me know what else you think should be tradable.
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Old 09-28-2016, 04:09 PM
gravystain
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I actually think a great number of items should be tradebable and I'll give you my reasons. Everquest has a lot of items that I would consider 'random' drops. For example, dervish cutthroat rings. Theres plenty of derv camps and any one of them can drop the rings. Why not add that item to the economy. Barbed Legs and armplates in befallen, they are a less than 1 % drop chance off of random shadow knights. If a person really wanted these items it wouldn't really be realistic to farm them. Things like tentacle whips, random chance from most any terror. Minotaur axes and horns. Theres a ton of stuff that could be put into the economy, most if not all is considered junk. I'd keep anything, no matter how terrible the item is, NODROP if it drops from a specific rare mob and is one of his 2-3 item drops. I could go zone by zone and make a proposed list and send you it if you agree.

As far as people perhaps camping some of these better items to sell....well maybe. I think plat would mostly end up being used in tradeskills and purchasing regents and gems on this server. What incentive does a person have to farm loads of plat so he can buy.....what with it? I envision most of the economy will be trade based on these type of items. Some may want plat.
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Old 09-28-2016, 04:43 PM
NostalgiaEQ
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Wow you weren't bluffing with this idea, you really had this well thought out. So ya I can search an item name in the database but it takes a while. If you could organize a list by the highest stat it adds that would be helpful. So like for example a wisdom list +5 wis items that should be tradable, +4, +3 etc. If it adds to multiple stats then just group it by whatever its highest is. So if an item adds +4 wis and +3 int, group it with the +4 wis items. I can't search by zone so for me what I would need is at minimum the name of the item and if it could be grouped by its highest stat bonus that would be extra helpful.

I trust your judgement but when in doubt I think we should lean towards no drop. Because with so little tradable then there will be extra pressure on every item that we do let be tradable. So even if that item wasn't camped before like derv rings they may be camped now because there are so few things that can be traded. Probably not derv rings but you get the picture.

Another thing we should consider is "is it impractical for someone who wants an item to get it without buying it?" Like for example derv rings, is it impractical to get them if you want them without buying it? Not really. If you want the ring just kill dervs. So I don't think we need to make that item tradable. Make sense? What are your thoughts on that?
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Old 09-28-2016, 04:51 PM
gravystain
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Right I already have several items in mind that a person would have to break that rule. Items in Seb like seb berserker cloaks and random frog drops are technically random and very rare chance but i dont think they should hit the market. I'll do what i can to get you a list.
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