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  #1  
Old 09-30-2016, 02:47 PM
Keyn1
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Join Date: Sep 2016
Location: Literally everywhere
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Old school EQ was amazing. It took me a month to get to lvl 12 because no one had any idea what was going on. The first time I was blinded, I thought the cat had stepped on the vga cable of my CRT and unplugged it. The WHOLE screen was literally black. Back then, the code shutoff/blocked the video signal to the monitor.

The online community was amazing. No information was handed to players by the devs. The only way any of us got ahead was by the ones that managed to figure things out. The game just relied on its players. Now there're windows for everything, everything gets handed to you. Now it's 'just a game.' In the 90's, it felt like more than just a game.

Maybe we're all trying to recapture the old feeling. Some say you can never go back, and maybe that's true. By now, MMORPGs are no big deal. But I'm damned well going to try to find that "thing" that made EQ great.
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Old 09-30-2016, 03:25 PM
gravystain
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Join Date: Sep 2016
Posts: 17
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I think a lot of us are looking for that feel we got with Everquest in the classic-velious\luclin expansions. Project1999 did an amazing job at giving us that feeling again but unfortunately what now needs fixed is what to do when a server is made with the intention on never progressing past a specific point. EQ never had to go through these same issues because new patches and content were releasing making older content less camped, people didnt MQ everything single item. By the time people started figuring a lot of the content out there was already a new expansion or patch that gave them more to do. For me, i'm looking for someone to make a classic server experience and then tries to address some of the issues that come with making a hard stop server.
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