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Old 10-10-2016, 12:36 AM
sunbeam
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Join Date: Dec 2007
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Just as an idle thing, I'm not so sure "hell levels" were actually planned for the game from the beginning. The whole concept is kind of weird for anyone to put in if you think about it, as a base design concept.

I started playing before Kunark was out. Not one of the beta players, or very early ones, but pretty early. The Whirl Till You Hurl nerf had already happened (the first level 50's were a couple of Rogues that used that, as you could backstab mobs that had that cast on them originally. Rogues couldn't be invis to undead then, etc. You get the picture.

Anyway I remember doing a lot of reading about the game early on. I believe I read about the game developers being utterly shocked at how quickly people were leveling (they had originally estimated it would take most players a year to make level 50). And guys like Brutal (Brutuul? The FOH guy anyway, had like 2000 hours /played by year two, though I believe he just stayed logged on even when not playing).

My theory is that very early on (like the first few weeks), there was some kind of meeting with graphs and charts about the player base's levels after just a short time. And with the Kunark expansion being down the road a ways (took a year?).

Then the kludge of the hell levels came about.

If any of you guys go back to the very beginning, can you answer that? That is if you somehow made level 50 in the first month or two, you didn't have to go through hell levels?

Could be wrong, but that was always my theory. And the player base coming up with their own ways of doing things like pulling, camping, and kiting was never planned on as well.
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Old 10-10-2016, 02:21 AM
NostalgiaEQ
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Join Date: Sep 2016
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I played from the beginning and I didn't get to the hell levels myself but my best friend was in the 40's that summer and we talked alot and he never mentioned anything about harder levels. No one ever mentioned that once my whole time playing. Needless to say I was shocked when I heard about this in p99. It does just seem like something arbitrarily added later and fits perfectly with the project 2001 feel (err I think they still call themselves p1999 erroneously but I digress). I still haven't made up my mind about what I want to do be because looking at the modifiers they aren't horrible, 75% xp for each hell level untill you get well past 50. I am all for things that add excitement and break the monotony but I'mnot sure about this one.

Quote:
Originally Posted by sunbeam View Post
Just as an idle thing, I'm not so sure "hell levels" were actually planned for the game from the beginning. The whole concept is kind of weird for anyone to put in if you think about it, as a base design concept.

I started playing before Kunark was out. Not one of the beta players, or very early ones, but pretty early. The Whirl Till You Hurl nerf had already happened (the first level 50's were a couple of Rogues that used that, as you could backstab mobs that had that cast on them originally. Rogues couldn't be invis to undead then, etc. You get the picture.

Anyway I remember doing a lot of reading about the game early on. I believe I read about the game developers being utterly shocked at how quickly people were leveling (they had originally estimated it would take most players a year to make level 50). And guys like Brutal (Brutuul? The FOH guy anyway, had like 2000 hours /played by year two, though I believe he just stayed logged on even when not playing).

My theory is that very early on (like the first few weeks), there was some kind of meeting with graphs and charts about the player base's levels after just a short time. And with the Kunark expansion being down the road a ways (took a year?).

Then the kludge of the hell levels came about.

If any of you guys go back to the very beginning, can you answer that? That is if you somehow made level 50 in the first month or two, you didn't have to go through hell levels?

Could be wrong, but that was always my theory. And the player base coming up with their own ways of doing things like pulling, camping, and kiting was never planned on as well.
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