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  #1  
Old 10-13-2016, 07:02 PM
khalathas
Sarnak
 
Join Date: Jun 2007
Posts: 67
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I don't think all zones need to be static really, just ones with interesting targets with longer than 12 hour spawn timers maybe...the rest can be dynamic I think. I just don't know how to do it in akkadius's scripts. In the old way I'd go to launcher_zones, define a launcher (or in my case, several launchers, as I grouped them by continent for vanilla zones, and then expansion for later releases), and then ran a series of zone launches as follows:

echo starting zone
start eqlaunch dynamics
start eqlaunch antonica
start eqlaunch faydwer
start eqlaunch odus
start eqlaunch luclin
start eqlaunch kunark
start eqlaunch velious
start eqlaunch ykesha
start eqlaunch planes
exit
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  #2  
Old 10-13-2016, 07:12 PM
NostalgiaEQ
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Join Date: Sep 2016
Location: us
Posts: 201
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Hmm interesting. Well it seems mabye we can stop zones from going idle in the first place by editing server code but not sure about keeping some zones dynamic.

http://www.eqemulator.org/forums/showthread.php?t=39147

for me Id rather have everything static so no matter how many zones people are currently in the experience (lag and whatnot) will always be constant.
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