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Support::General Support Post all topics here having to do with errors while trying to connect to an EQEMu server but not about the setup/running of the Server itself.

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  #1  
Old 12-12-2016, 10:53 PM
Uleat's Avatar
Uleat
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Join Date: Apr 2012
Location: North Carolina
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The only time cmake needs to be re-run is if you add/remove files (or change design-time options - like enabling bots.)

You can actually make changes in Visual Studio and have access to "Intellisense" - an IDE-based syntax checker.

Once you make your changes, recompile everything and then copy the new binaries over to your server folder. This is the step that downloading pre-built binaries supercedes.


EDIT:

Most people find that running a stable version of the master code, and not updating, is easiest. That way, they can make all the changes that they want and not have to worry about keeping up with the latest changes.

I'm fairly certain that the current code (as of today) is stable enough to do this.

Once you get familiar with making code changes and stashing/merging, you can look at pulling in updates and managing them.
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  #2  
Old 12-12-2016, 11:29 PM
Meddera
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Join Date: Nov 2016
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Ok so I made one change to bot.cpp compiled it, did a build on zone and moved the zone file to the server folder. When I tried to get in game it says zone not available. Now I did save the last zone file replaced it and everything worked again.. Do I need to replace all of the files for a change? Not just zone?
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