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Old 03-13-2017, 01:22 PM
NostalgiaEQ
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Join Date: Sep 2016
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Quote:
Originally Posted by ChaosSlayerZ View Post
Well in my own server design all items broken into tiers, so I always know that lev X mob drops an item that has req lev X on it

You could probably write sql query that will look at min lev of a mob that drops item X and assign that lev as req lev to that item. May not actually be as easy as it sounds, may need an sql expert
That is a great idea, im sure that's possible. But I think I'm going to stick to no-trade for now at least, mabye I'm wrong but I'm hoping this creates a crafting economy like the first few months of everquest when noone had good items to trade they actually crafted stuff to make money. But ya even in addition to no trade I may need to make level reqs anyway because people will get around it.
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Old 03-13-2017, 05:39 PM
Maze_EQ
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Secrets and I implemented attuning and de-attuning items.

If you pick up an item, it's attuned from the bat (excludes anything with a platinum value > 1 copper)

You can then either use an NPC to do de-attuning or #deattune.

It fixed both issues.

Deattuning cost a ton of money.
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