Go Back   EQEmulator Home > EQEmulator Forums > Support > Support::General Support

Support::General Support Post all topics here having to do with errors while trying to connect to an EQEMu server but not about the setup/running of the Server itself.

Reply
 
Thread Tools Display Modes
  #1  
Old 03-19-2017, 01:22 PM
Uleat's Avatar
Uleat
Developer
 
Join Date: Apr 2012
Location: North Carolina
Posts: 2,815
Default

I don't know if my answers will be 100% correct or accurate..but, I'll start it off


1 - SoD+ clients hp update behavior is different than older ones. There could be fallacies with the server update code..but, it's more likely that the bonus code
doesn't match the client's 100% and there are hp differences. (What does live do?)

2 - Boats have been messed up since they updated their directx version. You might be seeing the effect of a work-around.

3 - http://www.eqemulator.org/forums/sho...73&postcount=8. Are you/they playing on a 32-bit cpu, by chance? I've tried to find the cause of that issue
for a long time and it (magically) went away when I started using a 64-bit cpu. (Figured it was a floating point calculation error in the client.)

4 - Probably the result of our pathing code. If pathing can not plot to destination within 'n' number of moves, it teleports to that point.


RoF+ clients use a slightly different behavior for determining z-axis coords..so, maybe the issue has crept back in. (I didn't see any issues when I tested RoF way back when.)
__________________
Uleat of Bertoxxulous

Compilin' Dirty
Reply With Quote
  #2  
Old 03-19-2017, 03:44 PM
Trystanosaurus
Fire Beetle
 
Join Date: Mar 2017
Posts: 2
Default

Thanks for the quick reply, it sounds like it's mainly working as intended then. I was really only posting to make sure I hadn't missed a setting somewhere that made the server more SoD+ friendly.

I'm playing on a 64-bit processor but I might have just been being unlucky or standing in the wrong spot with the Faydark lifts. I'd also noticed that a lot of crafting stations were floating when playing with the RoF2 client but I'd already seen a note saying that was also expected behaviour.

That about wraps it up for this then, the bugs are quite small compared to the useful additions like the extended target window so I'll probably stick with RoF2.

Thanks again for the quick reply. I don't envy you trying to develop this emulator to support a decades worth of client versions!
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 09:59 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3