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Old 04-09-2017, 09:17 AM
tdanger84
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Join Date: Aug 2012
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the reason solo players comment more on the high end preferences is because that's usually the point in which we can no longer play and our inquiries are to see if they are doable or not. no one want to invest their time in 60-70+ level to find out they hit a wall and cant use their acquired gear and skills to take out the next hardest boss, or can only kill trash mobs. I disagree with the idea of instant access to high ends and the assertions that solo players want to bulldoze through everything. challenge is expected, just not impossibility.

it is clear that the player base is quite divided but one thing for sure is that we are all out here still beating this dead horse. so whatever server one makes, there will be people trying it out. go ahead and make your server of solo bosses with finely tuned bots. I can assure you that I will be there to at least give it a shot and I know that others will too.
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Old 04-09-2017, 01:49 PM
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The_Beast
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Quote:
Originally Posted by tdanger84 View Post
I disagree with the idea of instant access to high ends and the assertions that solo players want to bulldoze through everything. challenge is expected, just not impossibility.
That makes an interesting point, but consider this example, (in theory), if you logged on to a server with content setup for that exact same classic grind like P99
up to, let's say level 55. Then after reaching 55, you are then eligible to spawn bots and start doing higher end mobs that are doable by soloing (with bots).
Does something like that fall into the "expected challenge" category ? That's not something within my goals, but the scenario presents a relevant concept.
I really like the whole idea of the bot system, only because it provides an grouping alternative that may not otherwise be available, without boxing. It does come
with a disadvantage though, which I am considering putting some effort into a solution for it. If a player spawns 5 bots, he may have just found himself a group,
but they come with no gear. You have to not only hunt for your own gear, but for the entire group you just joined. It's what I call unfair mechanics that way.
My initial intentions in "finely tuning" the bots is making an attempt to mirror player characters, especially with base stats. Just for example, I noticed if a
player rolls up a level 1 halfling warrior, you're looking at an AC of 31 to start. But it's bot counterpart has a base AC of 12.
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