Go Back   EQEmulator Home > EQEmulator Forums > Archives > Archive::Development > Archive::Bugs

Archive::Bugs Archive area for Bugs's posts that were moved here after an inactivity period of 90 days.

Reply
 
Thread Tools Display Modes
  #76  
Old 01-02-2003, 10:33 AM
Niq
Fire Beetle
 
Join Date: May 2002
Posts: 5
Default Old World Data

According to Steel Warrior, here is the old world data for min/max damage for some of the mobs:

OLD WORLD MIN MAX

1. Avenging Gazer (PoA) 89.3 361
2. Azaracks (PoA) 61 175
3. Cazic Thule 220 600
4. Fierce Jungle/Tiger Raptor 106 220
5. Frenzied Jungle/Tiger Raptor 118 270
6. Gorgalask (PoA) 61 270
7. Heart Harpie (PoA) 90 375
8. Innoruuk 21 401
9. Nagafen 82.5 225
10.Noble Dojorn (PoA) 50 297
11.Overseer of Air (PoA) 115 742
12.Priest of Discord 259.1 356
13.Shimmering Meteors (PoA) 123.5 323
14.Sirran the Lunatic 346 2056
15.Spirited Harpy (PoA) 69.5 250
16.Tae Ew Bloodcaller 65 160
17.Tae Ew Defender 78 230
18.Tae Ew Protector 74 245
19.Thul Tae Ew Adept 111 320
20.Thul Tae Ew Defender 99 270
21.Thunder Spirits (PoA) 55 150
22.Watchful Guard (PoA) 62.5 300

Formatting sucks, but you can figure it out. Some of the numbers look kinda wierd but I followed the formula found on the said forum. Do what you will with it :lol:
Reply With Quote
  #77  
Old 01-02-2003, 12:42 PM
BLooDDRiPPeR
Fire Beetle
 
Join Date: Jan 2003
Posts: 25
Default

hmm.. lets see, a catagorized list of items (like, monk, war, bard, ect.), working horsies and boats, a working Shar Vahl, PoD wearing his other clothes (robe of discord and weilding staff of discord) ability for less privelaged to change their race into Sol Ro and Tunare and such
Reply With Quote
  #78  
Old 01-02-2003, 12:53 PM
mByte
Hill Giant
 
Join Date: Feb 2002
Posts: 206
Default

Things I would like to see
  • Ability to click and object and be ported to a place in zone like in PoM and ability to click an object and zone out

    Basic Archery (press button it does dmg no collision detection or arrow partical)

    Partical Objects (water falls, partical falling in D1 of Sebilis) Also be nice to place particals around the zone on items to show something of importance for a item on the groud or somthing.

    NPC Auto Depop to recycle the spawn and chance for something else to pop.
__________________
mByte
Reply With Quote
  #79  
Old 01-04-2003, 12:39 AM
Masterchanger
Fire Beetle
 
Join Date: Jan 2003
Location: cally
Posts: 2
Default

WIsh i could figure out how to download this lol 8P
__________________
Jordan [Kleet] Winter Niples
Reply With Quote
  #80  
Old 01-04-2003, 12:45 AM
Masterchanger
Fire Beetle
 
Join Date: Jan 2003
Location: cally
Posts: 2
Default HELP!!!!!

Would like to know how to download this and how to work it and how to be the gods n stuff lol PM me if y can plz =)
__________________
Jordan [Kleet] Winter Niples
Reply With Quote
  #81  
Old 01-04-2003, 09:51 AM
killspree
Dragon
 
Join Date: Jun 2002
Posts: 776
Default

www.eqemu.net is pretty straight-forward on how to download it if you look.
Reply With Quote
  #82  
Old 01-04-2003, 11:53 AM
DeletedUser
Fire Beetle
 
Join Date: Sep 2002
Posts: 0
Default

mByte: If you got my 0.4.1 zonepoints, it fixes original EverQuest objects like that (In qeynos teleporting off and on the cleric guild saucer) stuff in erudin, etc.
Reply With Quote
  #83  
Old 01-04-2003, 12:00 PM
ba735
Fire Beetle
 
Join Date: Jan 2003
Posts: 17
Default wish list

id like to see some things that wearnt released that were promised on live....or supposed to have been released on live..example Veksar would be a great thing to go explore ^^
Reply With Quote
  #84  
Old 01-05-2003, 01:40 PM
Drewfus
Sarnak
 
Join Date: Feb 2002
Posts: 52
Default

I know a lot of people have problem with creating their database. It would be nice if at release there was a readme of exactly what to source and in what order to get the correct database as of release. That is probably my biggest problem with getting my server up. I have searched the forums and I never cand find exactly what I am looking for. If anyone knows this information I am also working on getting my server up again since their have obviously been some leaps and bounds in the development!!!!
Reply With Quote
  #85  
Old 01-05-2003, 07:12 PM
mByte
Hill Giant
 
Join Date: Feb 2002
Posts: 206
Default

Yea, I just got the 4.0.1 installed and new minilogin somebody posted.

Emu Dev's Rock!
__________________
mByte
Reply With Quote
  #86  
Old 01-07-2003, 08:12 AM
Lurker_005
Demi-God
 
Join Date: Jan 2002
Location: Tourist town USA
Posts: 1,671
Default

Trade skill improvments

Ability to return more than 1 of an item aka 5 stacked arrows
return more than 1 type of item aka item and tool
return different items on failure, again more than 1 would be good
no failure combines flag (negative or 255 skill level)
container type check (I think this is in, or partly in)
__________________
Please read the forum rules and look at reacent messages before posting.
Reply With Quote
  #87  
Old 02-03-2003, 05:30 PM
Divide
Hill Giant
 
Join Date: Dec 2002
Location: Wouldnt you like to know
Posts: 101
Default

Ahh i have another,


#setaapts (#) (Target)

Make it a ServerOP command tho,
Like Race is Self until your a GM then you can do target
then GMs can set AA for ppl even on Legit Servers
__________________
Divide the Kindhearted
<the Item Dev Queen>
Read this before asking for help!
Reply With Quote
  #88  
Old 02-03-2003, 09:08 PM
killspree
Dragon
 
Join Date: Jun 2002
Posts: 776
Default

The ability to flag mobs immune to specific spells would be nice. Some examples would be a mob immune to slow, or mez, or charm, or all of the above in some uber mobs cases. :P
Reply With Quote
  #89  
Old 02-04-2003, 10:41 PM
Drawde
Dragon
 
Join Date: Jan 2002
Posts: 521
Default

NPCs (visibly) equipping items in their inventory if the "equip" flag is set to 1 would be nice. The PoD in my DB addon does have a visible Robe of Discord (texture 11) but not the staff, even though he has it in his inventory. Also it'd be nice to see skeletons, orcs etc. wielding weapons rather than just bashing you with their fists. (not to mention guards should have shields and weapons)
Reply With Quote
  #90  
Old 03-03-2003, 02:26 AM
Edgar1898
Senior Member
Former EQEmu Developer
Current EQ2Emu Lead Developer
 
Join Date: Dec 2002
Posts: 1,065
Default

Quote:
Another small thing that would be nice is NPCs equipping weapons and other items if the "equip" flag in the loot table is set to 1 - it's a bit odd seeing guards bashing everything to death with their bare hands (if they're Monks, then why can they wear plate armour!?)
I just fixed this last night. NPCs will equip any item you tell them to, ALTHOUGH, at this time I have only made it display the primary and secondary items and also if the item is equipable on the chest of an npc, it will display the texture associated with the item. (IE if they equip Nobles Robe, you will see the graphic for the robe on them.) Also since STR and AC are the only stats we use for NPCs, they are the only stats that I have increased when a NPC equips an item. Yes, NPCs will now get the AC and str associated with an item. The same you would receive if you owned the item.
__________________
Lethal Encounter
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 11:08 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3