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Old 11-17-2017, 11:38 AM
Yard Dogg's Avatar
Yard Dogg
Sarnak
 
Join Date: Jul 2017
Posts: 32
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If you are changing the destination of the Freeport stone in PoK,
that is dest_zone in the doors table, where you enter the short
name of the zone, not the numerical ID value. And the dest_x
dest_y and dest_z
(anything you have to click on to zone is in the doors table)
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  #2  
Old 11-17-2017, 11:58 AM
Brilhasti
Fire Beetle
 
Join Date: Nov 2017
Posts: 12
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Quote:
Originally Posted by Yard Dogg View Post
If you are changing the destination of the Freeport stone in PoK,
that is dest_zone in the doors table, where you enter the short
name of the zone, not the numerical ID value. And the dest_x
dest_y and dest_z
(anything you have to click on to zone is in the doors table)
The ID is 2052 in doors table. It has dest_zone NONE though?
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  #3  
Old 11-17-2017, 12:04 PM
Yard Dogg's Avatar
Yard Dogg
Sarnak
 
Join Date: Jul 2017
Posts: 32
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Quote:
Originally Posted by Brilhasti View Post
The ID is 2052 in doors table. It has dest_zone NONE though?
OK, if that dest_zone says none, your actual zoning is probably being handled
by a player.pl (or lua) script in the poknowledge quest folder. There was a few
of those PoK stones, etc., in the default one I had.
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  #4  
Old 11-17-2017, 12:10 PM
Brilhasti
Fire Beetle
 
Join Date: Nov 2017
Posts: 12
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Quote:
Originally Posted by Yard Dogg View Post
OK, if that dest_zone says none, your actual zoning is probably being handled
by a player.pl (or lua) script in the poknowledge quest folder. There was a few
of those PoK stones, etc., in the default one I had.
Got it. Odd though as I use RoF2. The code in player.pl is:

Code:
$zonename = "Freeport West";
		#if(($client->GetClientVersionBit() & 3)!= 0) #062/Titanium
		#{
		#  	quest::movepc(9,77.31,-660.57,-30.24);
		#}
		#elsif(($client->GetClientVersionBit() & 4294967264)!= 0) #RoF+
		#{
		# 	quest::movepc(383,-173,-188,-69,192);
9,77.31,-660.57,-30.24 is Old Freeport
383,-173,-188,-69,192 is Revamped

Does the game think I'm using Titanium somehow?
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