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Old 12-30-2017, 04:02 PM
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Splose
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Quote:
Originally Posted by Akkadius View Post
Z correction most likely needs to be applied to bots

I haven't ever looked at it and don't have time right now but I could within the next week or so
Not sure if this is related but I have a lot of mobs jumping when they start their path using the RandomRoam plugin.

Using the most recent binaries from the installer. Will compile newest and see if it fixes it tonight.
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Old 12-30-2017, 04:25 PM
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Akkadius
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Quote:
Originally Posted by Splose View Post
Not sure if this is related but I have a lot of mobs jumping when they start their path using the RandomRoam plugin.

Using the most recent binaries from the installer. Will compile newest and see if it fixes it tonight.
We fixed that in a later build - it is also related to z correction

Either download latest windows binaries on the left or use this link:

https://ci.appveyor.com/api/projects.../build_x86.zip

Try that and go from there

All of the Z correction stuff we had to fundamentally change a lot of code which improved above ground/below ground issues dramatically, however we needed to fix various places where it isn't accounted for
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