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  #1  
Old 01-16-2018, 01:48 PM
Maze_EQ
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chop chop, get to it.

I'd do something fun but I'm lazy af.
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  #2  
Old 01-16-2018, 02:30 PM
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The_Beast
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Originally Posted by Maze_EQ View Post
I'd do something fun but I'm lazy af.
I assume that's why saylinks were first implemented in EQ :P
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  #3  
Old 01-17-2018, 11:07 AM
Maze_EQ
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Originally Posted by The_Beast View Post
I assume that's why saylinks were first implemented in EQ :P
Say links are such an abomination.

I like to not have people know wtf to say to an npc, and also provide 50 different conversations based on keywords.

Not click dis so I don't read lore.

but ya, lazy af.
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  #4  
Old 01-17-2018, 12:13 PM
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ChaosSlayerZ
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Quote:
Originally Posted by Maze_EQ View Post
Say links are such an abomination.

I like to not have people know wtf to say to an npc, and also provide 50 different conversations based on keywords.

Not click dis so I don't read lore.

but ya, lazy af.
I partially agree with you, but there is two sides to this coin



How it was in vanilla EQ:

Player A: "Hail NPC Bla!"
NPC Bla: "Hail Player A! Nice weather today, but I fear it will rain soon and left my [umbrella] at home"
Player A: "What umbrella?"
no response
Player A: "Where is your umbrella?"
no response
Player A: "Where is your house?"
no response
Player A: "Why is it going to rain?"
no response
Player A: "Can I help you in some way?"
no response
Player A to OCC: "Ok npc Bla doesn't give me quest what do I have to say?"
OOC: "You have to say 'I will go to your home to your wife and get your umbrella from her'."
Player A: "Fuck..."


How players play WoW today:
Play A walks to NPC - click-click-click- accept quest
Player A runs to X mark on the map. Kill everything in sight, but don't get any quest updates.
Player A to OOC "Quest X is broken. I killed all goblins here and no quest update"
OCC : "Did you collected the flower?"
Player A "What flower????"
OCC: "Did you read the Quest???"


In conclusion say links are needed so #1 doesn't happen. But quests themselves should still require reading comprehension so you HAVE to read them to understand what you actually need to do.
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  #5  
Old 01-17-2018, 06:20 PM
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The_Beast
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Originally Posted by ChaosSlayerZ View Post
there is two sides to this coin
Thats a good way to define this game as it is now. One side of the coin has the "old school" die hards that are pretty much
"set in their ways" and don't like change. The other side of the coin is filled with the modern "been there done that, don't
want to do it again" gamers. But that's the best part about this project, it can accomodate both sides, for the most part.
It's really a matter of what the individual player finds "exciting" in a good game of EQ. Some would enjoy the challenge of
trying to figure out a new quest or discover the unknown. Some may think it boring to log on to any server, knowing
there is nothing they can offer that they haven't seen or done before. Myself, I would find it extremely difficult to come
up with something more exciting, unless one wipes the "Everquest" right out of EQ. But even Super Mario has evolved over
the years. For me it works out like the sequels in a movie series. The first movie rocked my world, but as usual, the sequels
(2, 3, 4 ....) started to suck bad and got too carried away. (Think Smokey and the Bandit), lol
Just the other day, I fired up an old game, the original Halo game. I don't remember a damn thing about progressing through
it, but that's a good thing. I get to figure it all out again
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  #6  
Old 01-16-2018, 05:48 PM
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ChaosSlayerZ
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Quote:
Originally Posted by Maze_EQ View Post
chop chop, get to it.

I'd do something fun but I'm lazy af.

/em grabs his trusty

and starts chopping
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