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  #1  
Old 01-24-2018, 05:31 AM
Lane
Sarnak
 
Join Date: Dec 2010
Posts: 66
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I'm fairly new to messing with my own server, but my understanding of changing skills is: you would need to manipulate the source code and also your skills file (can't remember the exact name, but it's similar to the spells.text file.) I do know that the said skills file you would need to change is not compatible with Titanium, so you would need a newer client.

The thread with all of this information is here: http://www.eqemulator.org/forums/sho...t=34098&page=2

The topic of the thread is adding skills to classes that normally wouldn't have it. I believe they add track to warrior/sk for instance. I'd assume the same would apply to limiting skills.
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  #2  
Old 01-26-2018, 12:59 PM
caravellex
Sarnak
 
Join Date: Sep 2010
Posts: 63
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This is it, you could paste this into maxskill.h and change te skills and value
keep the sntax but replace the skill name, you can also edit thr values of 50 to make the cap a different level

Code:
//make sure only 1 skill can be over 50
							uint16 hskill = 0;
							uint16 high = 0;
							uint16 cur;
							cur = GetSkill(SPECIALIZE_ABJURE);
							if (cur > high) {
								hskill = SPECIALIZE_ABJURE;
								high = cur;
							}
							cur = GetSkill(SPECIALIZE_ALTERATION);
							if (cur > high) {
								hskill = SPECIALIZE_ALTERATION;
								high = cur;
							}
							cur = GetSkill(SPECIALIZE_CONJURATION);
							if (cur > high) {
								hskill = SPECIALIZE_CONJURATION;
								high = cur;
							}
							cur = GetSkill(SPECIALIZE_DIVINATION);
							if (cur > high) {
								hskill = SPECIALIZE_DIVINATION;
								high = cur;
							}
							cur = GetSkill(SPECIALIZE_EVOCATION);
							if (cur > high) {
								hskill = SPECIALIZE_EVOCATION;
								high = cur;
							}
							if (high > 50 && hskill != skillid) {
								r_value = 50;
								break;
							}
							if (r_value > 200) {
								r_value = 200;
							}
							break;
						}
					default: {
							r_value = 0;
							break;
						}
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  #3  
Old 01-26-2018, 03:40 PM
caravellex
Sarnak
 
Join Date: Sep 2010
Posts: 63
Default

this might be how it would look? but paste this into line 121 when viewing in visual studio. This example is for melee skills

Code:
					case BERSERKER:
					case WARRIOR:
					case MONK:
					case ROGUE:
					case RANGER:
					case PALADIN:
					case SHADOWKNIGHT:
					case BEASTMASTER: {
						uint16 hskill = 0;
						uint16 high = 0;
						uint16 cur;
						cur = GetSkill(PIERCING);
						if (cur > high) {
							hskill = PIERCING;
							high = cur;
						}
						cur = GetSkill(_2H_SLASHING);
						if (cur > high) {
							hskill = _2H_SLASHING;
							high = cur;
						}
						cur = GetSkill(_2H_BLUNT);
						if (cur > high) {
							hskill = _2H_BLUNT;
							high = cur;
						}
						cur = GetSkill(_1H_SLASHING);
						if (cur > high) {
							hskill = _1H_SLASHING;
							high = cur;
						}
						cur = GetSkill(_1H_BLUNT);
						if (cur > high) {
							hskill = _1H_BLUNT;
							high = cur;
						}
						if (high > 50 && hskill != skillid) {
							r_value = 50;
							break;
						}
						if (r_value > 250) {
							r_value = 250;
						}
						break;
						}
					default: {
						r_value = 0;
						break;
}
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