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  #1  
Old 05-03-2018, 04:29 PM
image
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Join Date: Jan 2002
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The problem will always be the objectives of the DM (admin) will come at odds with the players which may have new opinions or very old opinions.

I think the big problem we have is that those administrating the servers end up being that close to the user base. Feedback typically goes through channels and wouldn't necessarily go direct to a designer or developer.

I don't have any good solutions for you since depending on your team size there isn't much choice in this matter of distancing yourself from the player base while not alienating them.

We do like to say sometimes that we are not Burger King, we don't make it your way.. kind of as a nudge to the old EQ slogan "you're in our world now".. The experience will have both good and bad in it, but I think the real goal of these servers is the social aspect between players and the experiences they have together (which is really what people want to revisit all the time).
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  #2  
Old 05-03-2018, 05:58 PM
GRUMPY
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Join Date: Oct 2016
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Quote:
Originally Posted by image View Post

I think the big problem we have is that those administrating the servers end up being that close to the user base. Feedback typically goes through channels and wouldn't necessarily go direct to a designer or developer.
That says a lot. I love the social aspect in the game, but at the same time, there is
"some" players with ulterior motives to have their hand held, asking questions without
having to read the website. There is not much of a problem on these servers with
stuck characters, etc., where an in-game GM has to be there 24/7 for immediate
attention to issues. I also see many servers setting up forums for feedback and issues
but those players have come to wanting to skip that process and have that direct link
to a GM in game.
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