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Development: Custom Code This is for code thatdoes not emulate live and wont be added to the official code.

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Old 06-10-2018, 12:24 AM
Uleat's Avatar
Uleat
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During LoadSpells ..

https://github.com/EQEmu/Server/blob...eddb.cpp#L1752

row[197] - remember that rows start with '0' .. so, that would be the 198th table field.


Field 198 in the db table is defined as 'not_extendable.'
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Old 06-12-2018, 12:17 AM
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thanks for the reply -- this clarifies a couple things, answers a question and opens another question.

I actually came across that line in shareddb.cpp, and while unconfirmed at the time, I considered that not_extendable in the db may have referenced not_focusable in the source (I thought my db was out of date - I also looked at field222). But your post clarifies what that line (row 197) is doing, and what spells are loaded (and when it happens).

This also clarifies that I have more debugging to do, because what I am trying to do is apparently not effected by this code. because the spells I want to change are 'not_extendable = 0', however the spells that 'function in the desired way' are also 'not_extendable = 0'.
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