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Old 11-15-2018, 09:00 PM
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Uleat
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Actually..many software developers still use 32-bit builds to save memory.

There aren't a lot of things out there that require more than 4 GB of addressable ram.

You can take code (such as EQEmu) and compile both versions of it.

the 64-bit will always have a larger footprint if for no other reason than the size of pointers.

Pointers are 4-bytes in 32-bit builds and 8-bytes in 64-bit builds.

There may be some small gain in performance by using 64-bit pointers due to using 'native size' ..
but, the real difference between size and performance is likely negligible and it really boils down to choice.
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