Go Back   EQEmulator Home > EQEmulator Forums > Support > Spell Support

Spell Support Broken Spells? Want them Fixed? Request it here.

Reply
 
Thread Tools Display Modes
  #1  
Old 11-19-2018, 08:03 PM
Uleat's Avatar
Uleat
Developer
 
Join Date: Apr 2012
Location: North Carolina
Posts: 2,815
Default

The problem with dynamically created spells is that Everquest doesn't support them.

Whenever a spell is added/changed, not only must the server be updated..but, all connecting clients must update their spells file as well.
(That also means rebooting the server, downloading the new spell file and restarting the clients every time.)

Steam has a working video - at least I couldn't get the one on their page to play.

https://store.steampowered.com/app/324190/CodeSpells/


EDIT:

At a minimum, you'd be looking at trying to manipulate this many individual fields through the quest system:
Code:
3^Summon Corpse^PLAYER_1^^^^^^^10000^0^0^0^5000^1500^12000^0^0^0^700^70^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^2512^2106^17355^-1^-1^-1^1^1^1^1^-1^-1^-1^-1^100^100^100^100^100^100^100^100^100^100^100^100^0^-1^0^0^91^254^254^254^254^254^254^254^254^254^254^254^6^20^14^-1^0^0^255^255^255^255^35^255^255^255^255^255^35^255^255^255^255^255^43^0^0^4^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^100^0^0^98^0^0^0^0^0^0^0^0^0^3^125^64^^-1^0^0^0^100^0^0^0^0^0^0^0^0^0^0^0^0^0^5^100^49^52^0^0^0^-1^0^0^0^50^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^-1^0^0^0^1^0^0^0^1^1^0^-1^0^0^0^1^39^-1^0^1^0^0^1^0^1^0^0^0^0^0^0
..with each field being delimited by ^
__________________
Uleat of Bertoxxulous

Compilin' Dirty
Reply With Quote
  #2  
Old 11-19-2018, 08:55 PM
hawkhunter
Fire Beetle
 
Join Date: Jan 2011
Location: texas
Posts: 5
Default

assuming that an automated spell file update is in place(which is easy enough). and a reset system is in place. The more important question is it possible to prevent a player created spell from getting carried away and crashing the server.
Reply With Quote
  #3  
Old 11-19-2018, 09:22 PM
hawkhunter
Fire Beetle
 
Join Date: Jan 2011
Location: texas
Posts: 5
Default

let me rephrase that question are there mechanisms built is to eq to limit custom spells from crashing the server or for that matter other connected computers. Or are player generated spells just totally a bad idea for eq?
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 04:18 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3