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  #1  
Old 05-03-2019, 03:47 PM
Huppy's Avatar
Huppy
Demi-God
 
Join Date: Oct 2010
Posts: 1,332
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Did you try this ?
Code:
sub EVENT_SPAWN{

		plugin::AddLoot(1, 1, 13005); #(amount,chance,itemID) (1 for chance makes it 100%)
}
I could be wrong, but I thought that SendToInstance plugin created a global, when it creates the instance ? I'd have to look at the plugin script.
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Old 05-03-2019, 05:06 PM
t0neg0d
Sarnak
 
Join Date: Oct 2014
Posts: 31
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Quote:
Originally Posted by Huppy View Post
Did you try this ?
Code:
sub EVENT_SPAWN{

		plugin::AddLoot(1, 1, 13005); #(amount,chance,itemID) (1 for chance makes it 100%)
}
I could be wrong, but I thought that SendToInstance plugin created a global, when it creates the instance ? I'd have to look at the plugin script.
$npc->AddItem
'#npcloot add id
quest::AddLoot

All of them result with unlootable items (in a global instance)

It may be how I was send the client to the instance, however... when I checked instance_list_player... there was an entry for the client.
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