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Old 10-03-2019, 02:31 PM
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chrsschb
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Quote:
Originally Posted by DreadDev View Post
I definitely agree with adding in a category for the servers that have been a staple in the community (Legacy) to help clear out the preferred list.

That brings up another problem actually clearing out the preferred list and setting criteria that are ACTUALLY representative of how well the server is doing.

This sends the message to me set up a server log in 20 - 30 boxes let it set for 3 - 6 months and you get yourself a green server name!

Before I continue I apologize to Profusion for using you as an example it is just kind of glaring and needs to be addressed:

There is a server up there at the moment that seems to have figured this out.
https://eqprofusion.com/clone/?a=online
Crazy how you can filter it by zone and see that there are a TON of level 1's in Nexus and PoK with generic names who have not and will not move.

There either needs to be a different metric for gauging server success other than players online or it needs to be adjusted to account for IP Limit.

20 - 30 Players online is a great standard if the IP Limit is set to 1. But does that mean if servers have an IP Limit of 2 the players online should change to 40 - 60 Players online? And what would happen if there is no IP Limit; would those servers just be disqualified from green status?

I think the only real answer here is to change the metric, lets create a poll once every quarter with the choice of the 4 most populated "white" list servers (by Avg.) for the past 3 months and allow the community to vote on who gets the green tag that quarter.

This paired with doing a clean sweep of inactive/dead green servers I think will move this issue in the right direction. These are just my thoughts though... What do you guys think?
Not naming names, but there are a lot of servers with AFK/stay-logged-in-forever rewards.
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Old 10-03-2019, 03:15 PM
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DreadDev
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That is what I was getting at chrsschb. There needs to be a better way to gauge the quality of the server other than how many people are afk in the hub zone.
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Old 03-19-2020, 10:49 PM
Shodai82
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Quote:
Originally Posted by DreadDev View Post
That is what I was getting at chrsschb. There needs to be a better way to gauge the quality of the server other than how many people are afk in the hub zone.
Quality is literally the major determinate as to why servers were promoted in the first place...The player count requirement has always been modest at best. Numbers have and most likely will always be a imprecise gauge of server quality. What some folks are asking for is already done, even if some don't agree.

I'd also like to point out how little activity almost all servers have on the server forum. I'm in no way tooting my own horn, but when I started on UltimateEQ I busted my butt and constantly kept my thread apprised. Back when I hit peak popularity it was almost solely due to that and word of mouth. To date I keep that thread updated. Look at Imperium-same case although I think Sturm made a new thread. My point is, server operators very much own the onus as to whether they deserve promotion. While I do understand the whole idea of wanting to discover new stuff, call it up and coming, who out there is putting in the effort and making something novel? The bar has become incredibly high over the years.
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