Go Back   EQEmulator Home > EQEmulator Forums > Support > Support::Windows Servers

Support::Windows Servers Support forum for Windows EQEMu users.

Reply
 
Thread Tools Display Modes
  #1  
Old 07-07-2020, 12:33 PM
Shiny151
Hill Giant
 
Join Date: Jul 2009
Location: Indianapolis
Posts: 228
Default

Mercs are quirky; I enjoy them but they will do things or NOT do things that make no sense from time to time. Some of my observations/tips listed here:
  1. Grouping bugs; once you zone, you may or may not have your group intact if you are boxing. Easy fix, reinvite/regroup.
  2. Cleric merc will not always rez you. I've discovered this has something to do with the client that you are using. SOD/UF seemed to work; the latest ROF2 client gave me issues. Your mileage may vary.
  3. Also for cleric mercs, once you get higher level they will spaz out and spam you with a duration heal. I fixed this on my server by removing said spell from their spell lineup. Also, along this same vane; post 65 level mercs may loop weird animations and stop functioning altogether at times; check their spell lineup table to ensure that they are casting what they are supposed to be casting. I found mistakes in the code where 'zerker abilities were assigned to a cleric which would cause the issues. Bottom line, any time the merc is not acting right with casting, check their spell lineup; nine out of ten times, that is the culprit.
  4. Never exceed ten minutes for the merc upkeep/charge. This will crash your client after the first ten minutes of loading.
  5. By default, apprentice tier five mercs will have more hitpoints than journeyman tier two; I notice NO difference in their confidence. However, I believe their AC is lower. Hire or adjust accordingly.

There's probably other things I've fixed along the way but these are the main highlights that stick out from using the base merc SQL code from 2013. If someone has updated it since then, I'm not aware of it. All of these observations are NOT from combining the base merc code to the latest server code; but, I suspect it may have not changed much. My base server code is a couple of years old. But at least you'll have an idea of what's going on if you see any of the above happening.

Happy Merc'ing
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 10:14 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3