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Spell Support Broken Spells? Want them Fixed? Request it here.

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Old 12-17-2020, 12:56 PM
strugglegenerator's Avatar
strugglegenerator
Hill Giant
 
Join Date: May 2012
Location: Minnesota
Posts: 232
Smile ***solved***

I found patch notes from Feb 2001 that state:
Quote:
Hybrids that cast spells in combat were taking double penalties at higher levels. The casting times of their spells went up, and the amount of melee damage they do per second went up. This results is having to take longer to cast spells, and losing more damage/second for each second taken in casting. To help offset this, Rangers, Paladins and Shadowknights casting non-beneficial spells that have casting times greater than or equal to 3 seconds, now get a 3 % reduction in casting time for each level over 50. 3% at 51, 6% at 52, etc., to 30% at 60. Again, this applies only to non-beneficial spells.
That means this is late Velious based patch since Luclin wasn't released until Dec 2001. In this case, I'll just leave it in since I want my server to be true to Velious as of it's final patch.

We can consider the issue solved now =)
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