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Old 08-20-2022, 02:26 AM
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Huppy
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Join Date: Oct 2010
Posts: 1,332
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Quote:
Originally Posted by ckempke View Post

Look up the old target_zone_id and the new one, then:

update 'peq.zone_points' set 'client_version_mask'=<all bits set> where target_zone_id=<new>
update 'peq.zone_points' set 'client_version_mask'=0 where target_zone_id=<old>

get rid of any offending script files? That pretty much the plan?
Forgot to mention something. client_version_mask can be set to 4294967295 for all zone_points and doors. That is the bitmask that allows all client versions.

Code:
UPDATE zone_points SET client_version_mask = 4294967295;
UPDATE doors SET client_version_mask = 4294967295;
Also, some of the scripts in the newer versions of zones (in server quests folder), in the zone/player.pl (or player.lua) there is an enter_zone event that will kick you out to the older version.
Example: in quests/commonlands/player.lua as soon as one zones in the script sends you to ecommons. You can edit/delete/disable that crap if you don't want it.

Code:
function event_enter_zone(e)
  local client = eq.get_entity_list():GetClientByID(e.self:GetID());
  client:MovePC(22, -144, -1543, 2, 244); -- Zone: ecommons
end
Many things were put in place to somewhat cater to both older clients, like Titanium and newer clients, like Rof2. This is why you will see 2 different entries with the same zone name (like nektulos). One is for the older clients and one for the newer.

In another scenario, the Guild Lobby and Guild Hall. If a Titanium client and RoF2 client were to zone in at the same time, they would both be in a different version of the zone and wouldn't see each other. The newer version of the Lobby is instanced. Some things, the Emu/PEQ teams can't do anything about, because things are hard coded into the client. So if everyone was using the same client, it would make things a lot easier.

There are many zones in further/newer expansions (like HoT), that are in the database, and if your client has the zone files, you can #zone into them. But content is not completed, because the project hasn't got that far to work on it. (They are working on DoN right now.)
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Old 08-20-2022, 03:03 AM
ckempke
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Join Date: Aug 2022
Posts: 7
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Ah....so for some reason I thought emulation was "complete" through SoF, and particularly past the zone changes that took place in TSS. Since neither of those things is true, I should maybe soul-search about whether I want my players zoning into incomplete zones at all; I thought I was helping them, but maybe not.

I've been out of the EQ world for about half a lifetime, so I'm not entirely cogent about exactly when various changes occurred. Still, that work will have to be completed eventually, and frankly my urgency level for this (past the "stop people from crashing on zoning" part) is "before the sun burns out is a good goal."

Is there a page in the wiki tracking specific progress?
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  #3  
Old 08-20-2022, 03:10 AM
ckempke
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Join Date: Aug 2022
Posts: 7
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Quote:
Originally Posted by Huppy View Post
Forgot to mention something. client_version_mask can be set to 4294967295 for all zone_points and doors. That is the bitmask that allows all client versions.
So how does that work for zones like Paineel and Erudin that have both the old and new maps in their zone points files, eg. they list both "tox" and "toxxulia" for the same zone points? I effectively got it to switch from the former to the latter by reversing the client_version_mask (made the new one 429...95 and the old one 0, which was the opposite of the old way). If they're both set to "all clients can use this," how does it know which map to load? (Or are you deleting the old map zone points before you set them all?)

Thanks for all your help, by the way. I didn't realize the can of worms was filled with anacondas when I first asked!
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