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Old 02-01-2026, 09:01 PM
eiue
Fire Beetle
 
Join Date: Oct 2024
Location: Kansas, USA
Posts: 2
Default partial fix, hopefully?

Sorry to resurrect a zombie thread, unless you never found an answer, in which case, I hope this reference can help. I came across this post, which after trying solutions from several other posts on the Eqemu forums, finally worked for me. It's seeming like all signs point to this forum being less favored than other routes for help and discussion these days - I guess Discord is the preferred route for many?

https://www.eqemulator.org/forums/sh...ad.php?t=39209

I'm still not able to get the neighborhood gate to work - that archway is just wide open, leading to a small, empty grass valley. I've no idea what to do to fix it. I've been working to get my first server up and running for a couple months now, after not having played EQ since 2003 (fond memories of good times with my old friends of Sol Invictus on Tribunal).

I'm running Akkstack in an Ubuntu LXC on Proxmox, but had no better luck backing that DB up, spinning up a fresh install on a Windows VM with the "core" PEQ Github scripts and repo, and restoring the DB backup from my other server. Ultimately, the DB doors table updates and player.pl files (my server uses player.lua under the guildhall directory, vs player.pl).

If anyone has any bright ideas about how to get the neighborhood gate working, I'm all eyes and ears!
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