Go Back   EQEmulator Home > EQEmulator Forums > Archives > Archive::Development > Archive::Database/World Building

Archive::Database/World Building Archive area for General Discussion's posts that were moved here after an inactivity period of 90 days.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #6  
Old 05-02-2003, 11:12 PM
Drawde
Dragon
 
Join Date: Jan 2002
Posts: 521
Default

Hmm, if 97 is the max damage for a hill giant (level 35) attacking a character with 0 AC, then the formula would be roughly 2+(level*2.7). I'll try using that formula.
The formula I used in my last DB release was 2+(level*4.5), currently I'm using level*3.25.

I do think that it would be an improvement to make mitigation and AC benefit based more on armour type (the class's preferred type, not the actual type being worn, that would be very hard to determine since there are so many items) than class, but I suppose it's more important for the basic EQEmu code to be as accurate to EQLive as possible. Maybe put both systems in and allow them to be switched between with a server variable?
Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 02:08 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3