winpcap is used by our packet collector, and i believe ethereal uses the same.  So if ethereal won't work, packet collector likely won't as well. 
 
Some things to test: 
 
* Are you able to connect to EQLive? 
* Have you played with the value in datarate.txt? 
* What server/port is your eqhost.txt file pointing to? 
* What is the name/version number listed for the server you are trying to connect to? 
* For the eqgame.exe that executes, what is its datetime stamp and size?  (don't just navigate to the directory and look; follow your shortcuts to make sure you are running the correct eqgame) 
* Play around with unplugging your connection before clicking 'enter world' .. do you notice a difference in timeouts? 
* Check dbg.txt in the eq folder 
* Are you running under EQW?  Try it without 
 
1017 means precisely one thing: 'something' went wrong.  There is no one solution, because there's never just one 'something' that goes wrong. 
		
	
		
		
		
		
		
		
		
		
		
	
		
			
			
			
			
			
			
			
			
			
				
			
			
			
		 
		
	
	
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