Go Back   EQEmulator Home > EQEmulator Forums > Archives > Archive::Development > Archive::Development

Archive::Development Archive area for Development's posts that were moved here after an inactivity period of 90 days.

Reply
 
Thread Tools Display Modes
  #1  
Old 03-28-2002, 03:24 PM
Hmm
Discordant
 
Join Date: Jan 2002
Posts: 276
Default

text in ( ) is my comments

1. NPC movement needs help ( yeah it runs too slow, like overweight walking. )
2. Bouncing NPCs need to remember the world needs gravity. Its their for a reason, use it. ( its getting rare but there should be "fall and stay on floor" code. )
3. The agro list needs a bounds check. I've seen it > 12000 (this morning, actually). Likely the design I have going, but still should be a check for people who mess it up (like mua). ( no comment )
4. NPCs do not need to be on their target's coordinates (so far as the client is concerned), just 'near' them. ( yeah should add "near enough" code. pet has same problem )
5. NPCs have a tendency to group at certain 'hotspots' in the zone. I can think of a handful of reasons why, and mostly my fault too. ( no comment )
__________________
Hmm...
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 06:17 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3