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Old 11-02-2003, 03:47 PM
DannMann99
Hill Giant
 
Join Date: Jun 2002
Posts: 205
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I have an idea to bring PVP to the forefront of the game, im not sure how easily it would work out but... hear me out and tell me what you think.

Okay, think diablo for this. When you pvp and you kill another player his corpse lays there, when you go to loot it the characters "ear" is lootable and stackable, then you can buy things depending on these ears, the items would cost a great amount of these ears but also be worth it because it would be very strong items. but this leaves the ability to cheat with multiboxing and having another character in a different guild.

Another idea is to have PVP experience work directly as AA exp. you can only get AA points by getting PVP levels, i think its a good idea and even too as long as all the aa's or an equal amount of them are in place for each class

Another quick idea would be to tally the amount of each guilds kills, whenever you capture a new town this tally would be set to 0 again and you have to have so many pvp kills before you can start buying guards... so in theory you have to actually defend your town before you can buy people to do it for you. Then for like... every 5 people your guild as a whole has pvped you can then buy 1 guard, or merchant, or PoD, or banker... each one could require a different number... so like, banker could be highest requiring your guild to have killed 25 players.

Let me know what you think

~Dan
 

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