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				 NPC Pathing for dummies. 
 while curx isn't equal to newx{
 xold = curx;
 xnew = (whatever the hell you would do to pull the x out of the line);
 time = (whatever you would do to pull the time out);
 xmove = (xnew - xold) / time;
 while (a < time) do {
 xthis = xold + xmove;
 }
 <repeat this for y and z>
 move.npc (xthis, ythis, zthis);
 }
 
 
 
 This is slightly basterdized code... as in nothing like C++, but as soon as i get it into c++ it'll be pretty nice.
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