Go Back   EQEmulator Home > EQEmulator Forums > Archives > Archive::Development > Archive::Database/World Building

Archive::Database/World Building Archive area for General Discussion's posts that were moved here after an inactivity period of 90 days.

Reply
 
Thread Tools Display Modes
  #1  
Old 01-02-2004, 08:36 PM
AK1122
Sarnak
 
Join Date: Apr 2003
Posts: 41
Default

hey anyone notice that some of the spells in spells_us.txt were shifted around in the last patch? because of this some of the spell scrolls are bugged, and so are some of the weapon effects (eg. skin like wood).

The sollution to this i would persume is to make a program that compares the old and new spells_us.txt

first the spell structure must be loaded, then just keep reading from both files n build link lists (lots of memory required =S) then compare id's. Any changes are put into a query for SQL

UPDATE items SET spellid = (new spellid) where spellid = (old spellid) ;

should solve the problem... would fix it myself but i hate C++ and mysql =)

Thank you
__________________
"When I take action I'm not going to fire a $2 million missile at a $10 empty tent and hit a camel in the butt."--

President of the United States,

George W. Bush.

(btw yes, im an Arab)
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 10:08 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3