First off, Kain hit this one on the money.
Alright, for those of you who do not know I am Ninja.
My list of opinions...
#1 Whipeing the server will as they said accomplish nothing. You guys want to restart it so that pvp takes place outside of NRo and Nek. Then get rid of the PvP point system. Until that happens, there will always be people farming pvp points. You want to restart it so image has time to add content. Content can be added without whiping characters. The problem is the content is going in the wrong way. They are adding raid encounters in old zones. And making the loot drop far to often, and the mobs far to easy to kill.
#2 The people who want the server whipe = the blind ignorant people who think when the server gets whiped they will be better than Derangment. The truth is, I doubt Derangment remains #1, because most of us have spent over 20 days played time since server came up, and it's not worth the effort to do it again. Killing nagafen is only fun the first 10 times. Pwning hate even got old quick. The game is ever changing, and the ones who are on top, usually quit on top, due to fear of falling to the bottom. I have not logged in since new servers because I was getting to angry about the ld's. I Personally do not plan on returning when the whipe is finished, I may but doubtful.
#3
Part a - I think if you're gonna do it, do it right. Revamp the way things are run pwz. For instance, the guides of other guilds being able to join Derangment guild chat for no reason other then their personal amusement, or to spy on our chat is total bullshit. There was 3 occasions when a guide either joined our guild to see how we killed something, or to inform their guild of our organization during a pvp battle.
Part b - alot more agressive in the rules. I Know for a fact that alot went on that was never accounted for, alot of cheaters were never confronted, and if they were they were let go due to friendship or respect. I know that 55% of the server were using hacks, I saw people poofing around as if they were using the #goto command. I saw people zoning into nro spires, and in 4 seconds they would be in oasis. (SoW... Yeah right.)
Part c - If its broke its an exploit. None of this bullshit convience exploiting. For instance, HASTE IS BROKE (or was when I was playing) that means using it is a bug and should be punishable. Same thing with hasted pets. Stacking buffs, same thing. Using dots like the infectious cloud series that broke root every time it hit... EXPLOIT0Rz weather you were using it to break mez or not, its still bugged. ( I don't know which spell it was, but it was a sk castable DoT)
#4 Fix the imbalance. Take all the pvp point shit out. It makes it very boring to have people running around using wurmslayers at level 10. Yes, I feel weapons do need to put into the game for melee so they aren't weak. But, reasonable weapons. Wurmslayers adapted to only knight classes = good. Faster lower dmg weps for duel wielders. Primary only piercers for rogues. To have the BEST paladin/sk weapons, have the same as or weaker ratio than the best warrior weapons defeats the purpose of being a knight. You would think the spells give an advantage. But, with all the bugs, like root insta breaking with over 140 mr, dots insta breaking root. Stuns not over writing each others effects, so chain stunning isn't an option. All the resist gear that SHOULDn't be in old world eq.
#5 and Final. Do the char whipe, Because i'm a bitch, and want everyone to have to start over (since I most likely wont be here) it will be nice to know that everyone else got screwed.
K my ranting is down, now here is what I think would make the server better, not just start over. And I am not just complaining here, if I can help I have plenty of time on my hands.
My personal opinion, revamp 90% of items that drop. A few ideas.
1. Make the PoD in GFay give out a suit of armor. Similar to the armor they added for newbies to do in eqlive. low ac, and pointless stats but, they make you feel good. Weapons as well, or spells for casters.
2 Instead of earning items in pvp revamp real items. Add 2 resists to all reubicite, 3 to legs and arms and 5 to bp. Add rings that drop off ice/fire giants that give hp's or resists or whatever. Make weapons drop in game, not over powering weapons. But weapons. Anything better than Kunark will ruin the experiance and some kunark has to have limitations. Warriors running around with wurmy's on GW will ruin it due to all the bugs. The bow that was available is the same thing. The flowers, giving a monk the ability to haste/mr buff themselves was not the greatest idea ever. I understand your desire to make things great but it's having an adverse effect.
(now this is where the "THE SERVER IS ABOUT PVP NOT PVE" rants start happening. There is no pvp in the current set up, its PFPP or players farming pk points. You make the mobs drop the good gear, the people are gonna fight over the mobs, cuzing there to be pvp outside of NRo and Nek. The points wont be an issue.)
Leave the points in, but only for epic pieces for quests, or normal quest pieces. example: To obtain the soulfire, a paladin would have to buy a 1000 point item, kill nagafen, vox... hand the 3 items in to random guy 01. Then fight a wave battle and the finaly guy drops the soulfire. Now realisticly soulfire isn't worth that kind of effort. BUT, some things are. If I knew that Jotto was gonna be getting a Firey avenger, I would train his raid to hell to prevent it. And then ninja loot and destroy FA if I killed the mob. THAT IS PVP, not me killing you x times a day so I can make 700 points.
I know most of you pretty well, and the funnest times we had on eqemu was when someone was being cockblocked from a raid. Some of the wildest most imaginitive strats came out during those times. (Audacity DA'ing and training EL's entire spawn to zone in of SolB. My training half of PoHate ontop of <Hate>. Thraxal's amusment of mezzing people and keeping them there for 45 minutes just to waste their time.) Killing the pvp point system is gonna disappoint some, but when they realize that putting the items in game will fix it. The last thing, is the items have to be put in logically. That means don't make level 20 mobs drop wurmslayers, and make all good items require a decent group to kill. For instance the rubicite is obtainable at level 50 solo, by any class in game, if resists are put on it, make the mobs more difficult.
This is the Diary of Ninja the Samurai! (woot robbed MTV <<<<
You people enjoy yourselves, and remember <--- #1 Pallah!