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View Poll Results: GuildWars Wipe?
Agree 91 62.76%
Disagree 54 37.24%
Voters: 145. You may not vote on this poll

 
 
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  #33  
Old 02-21-2004, 10:04 PM
Nnuk
Fire Beetle
 
Join Date: Jan 2004
Posts: 2
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Quote:
Originally Posted by laotus
i like some of ninjas ideas
Did you really?

I thought he seemed well-intentioned but horribly misguided for the most part. :(


Quote:
Originally Posted by Various People
a CHAR wipe is gonna mess the servers population
Where were all these concerns about dwindling server population while half the playerbase disappeared these past couple of weeks?

A suspicious person might get the impression that the lion's share of these warnings are being given from a selfish standpoint rather than the benevolent position being portrayed.


Quote:
Originally Posted by ragnarok22
PvP is solo/group/guild fighting fairly and in generally good humor saving good fight from both sides and walking away when the deed is done.
/chuckles

Maybe if the PvP in question was a friendly duel, arena battle or a rousing game of tiddlywinks. :lol:

I've always been against training (and assholish tactics -- such as portal camping -- as a whole) on general principle but the person you quoted seemed to have a more realistic vision of what PvP in an MMORPG actually is.

Remember Thull and his hatred for Derangement during the first few weeks? That is PvP.

Recall the mix of disdain and fear when DB (WWE, hatever) rocked everyone in NK for two days straight? That is PvP.

The uproar when LV would do... Well... Pretty much anything? That is PvP.

Getting together with your opposition for a circle-jerk after a conflict? That is tic-tac-toe. :P

Nnuk

PS The following is worth repeating:

Quote:
Originally Posted by Ramos the Astute
The system now encourages suicide tactics. If a wizard kills someone, and is low on mana and/or health, he continues nuking other people in hopes to get more pvp points. If he dies, great...he gets more mana and more health.

There is no sense in NOT dying, unless it is to a pet.
That, right there, is the ultimate cause of most PvP-related issues on GW -- It's incredibly similar to a phenomenon which occured on RZ back during EQ's first year (the Naked Mage Syndrome) and has pretty much the same effect.

Losing PKPs (precisely how many would vary depending upon many factors and is a discussion in and of itself) sounds likes an incredibly good solution... Assuming that issues like portal camping are addressed (either via coding or policy change), of course.
 

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