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Old 03-01-2004, 10:47 PM
samandhi's Avatar
samandhi
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Join Date: Aug 2003
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Quote:
Originally Posted by smogo
if i get it well, to have a npc remember the last time a char was met, forgetting after 7 days
I really like this idea. It can make some REALLY good quests better.

Let's say I have added a quest that has the character find a simple flower (that is harder to find that one might think). The reward is faction, and a very nice exp hit... Well, one would think that this quest is NOT reusable because it would be too easy to get major exp from this quest.. BUT, if there were a forget_timer for this npc then you could do this quest again in say 5 or 6 days... Or maybe even use a different quest for the same npc, but only be able to do SO many quests of this NPC per so often...

Sorry I'm not too clear about my thoughts, but it is 5:30 am here and have NOT been to bed yet haha... But, I think you get the picture... This whole Idea of an AI-ish nature ipens up a whole new realm of possiblilites for questing...

Take AC2 for instance. I recently joined the free 10 day trial thing, and got to lvl 23 with my char (out of 45) doing mainly quests, and solo to boot.. First, let me say that the quests that I encountered up to my current level are OUTSTANDINGLY fun whether you are with a group or not.

Secondly, This KIND of questing (that would be possible, or at least similar with this new system in place) would allow more solo-ability on a legit server (which is a very good thing since server capacity is at a premium on most servers). I may have grouped once in the entire trek to lvl 23 (which is NOT to say I am antisocial, but just felt like trying to play solo since people claimed that you CAN play solo). It takes some of the "Nothing but hack-n-slash" part out of EQ (which, sad to say is the major part of EQ these days, besides item hoarding).... And puts the word adventuring back into EQ, where it once was.... It would also allow for more diverse types of classes to reimerge, such as the wizard, and mage, who have a very hard time surviving in this day and age, where everything is based on how hard your sword hits and so on.. You get the idea...

I dont know, let me submit this post, and get some rest.. I will come back tomorrow and see if I myself agree or can understand what I have written here, as I am too damn tired to even proof-read this post (heaven forbit haha)...
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