Go Back   EQEmulator Home > EQEmulator Forums > Archives > Archive::Development > Archive::Database/World Building

Archive::Database/World Building Archive area for General Discussion's posts that were moved here after an inactivity period of 90 days.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #19  
Old 03-06-2004, 08:55 PM
Rogean's Avatar
Rogean
Administrator
 
Join Date: Jul 2003
Location: Massachusetts
Posts: 708
Default Re: Code fix for ZoneID issue

Quote:
Originally Posted by screamingogre
This is the fix I made to get rid of the ZoneID =0 error.

Add this to the Client.cpp file for the world compile. Under case OP_EnterWorld: // Enter world.

Replace the Current call "charid = database.GetCharacterInfo(char_name, &tmpaccid, &zoneID);" with this


Code:
long LOCounter;
			do {
			    charid = database.GetCharacterInfo(char_name, &tmpaccid, &zoneID);
				LOCounter++;
			}while ((zoneID == 0) && (LOCounter > 10000));
This will call the database until the ZoneID is not equal to 0 or the counter hits 10001. You may need to tweek the counter number for your server depending on how fast or slow it is.

**SO
Id just like to point out that i was having the zoneid=0 problem, and was getting frustrated, Until i noticed that:
}while ((zoneID == 0) && (LOCounter > 10000));
should be
}while ((zoneID == 0) && (LOCounter < 10000));

Its checking if LOCounter is LESS THAN 10k and entering the loop if is, and increasing it by 1 every time it loops until its GREATER THAN 10k.

And that's rogean's math lesson of the day. tks
__________________
EQEmulator Developer / Administrator
Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 05:22 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3