Go Back   EQEmulator Home > EQEmulator Forums > Archives > Archive::Development > Archive::Development

Archive::Development Archive area for Development's posts that were moved here after an inactivity period of 90 days.

Reply
 
Thread Tools Display Modes
  #1  
Old 04-18-2002, 01:55 PM
DeletedUser
Fire Beetle
 
Join Date: Sep 2002
Posts: 0
Default

To add to the release is some basic spell casting for npcs that was previousely mentioned.. They will be put in the usedspells column, you will define them by their spell id (when you do #findspell, the number you use for #castspell) and each spell will be seperated by a space. You may have up to eight spells per NPC. At this time I highly suggest you keep them to spells that are shielding type buffs, that come up on #showbuffs (ones that do not will make the npc cast after the two minute timer, every time (this includes beserker spells and damage shields)). Pets will also work for NPC casting... As for attack spells, im getting to it, its just taking time
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 04:06 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3