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Old 08-08-2004, 01:38 PM
KhaN's Avatar
KhaN
Dragon
 
Join Date: Mar 2004
Location: France, Bordeaux.
Posts: 677
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Quote:
what you are doing is taking objects from SoE zones and using them in yours(wich is btw illegal) wich is not really reaching to Openzones potential but 3dsmax and the potential oh the people who work at SoE.
Yes, some objects are from EQLive, i might have like 20 EQLive objects converted, but it look like you never understood why. What the main problem when making zones ? The problem is the zone have to look EQ, when you are in, you have to feel that you are playing EQ, not another game, so yes, my zones are being builded, so i have EQlive objects like barrels and crates in random places to see if the integration is correct.

Have you tried to convert EQLive object ? Well i have convert some, does it worth the effort ? Honestly no, its a damn fucking long job, you have to extract the object, import mesh, convert the textures, remap mesh, re export mesh, and pray to have it load into OZ (Shami know what i speak about). Lets say it, the time you convert one eqlive object, you would have the time to make 2 from your own, plus you will never be able to convert some LDON / GOD models.

Lets imagine one thing, one crazy guy convert all EQLive models and release them, so all would have all eqlive objects to make zones, what that would change ? Objects is only a minor part of a zone, bigger one is the zone itself.

Dont get me wrong Shadow-Wolf, i pretty much estimate you like all the great guy here that are always have a hand to help you, but dont come say i rip all the SOE work when i use like 0.01% to test my zones, you dont have see the gnomish airships i have done, neither desert of ro or commonlands, or freeport ... Now i should maybe stop to continu to work on the oz tutorials im making because yes they use some EQLive objects, or i will just stop to show what OZ can do, because yes, Shadow-Wolf, you think the coolio latest addition you are using in OZ like transparency, masked textures and more were submitted to WC by Santa Clauss ?

And im quite sorry Shadow-Wolf, but yes, importing 3DS, Q3 zones, or Dungeon Builder zones really show OZ potential, dont get me wrong, but real potential of OZ is you can import different format to then build S3D (well, it will need some tweak using OZ before), im hoping next release of OZ will make the zone edition easier, but there are still some work to do on this side :p

Quote:
khan, has astral plane been designed fully in openzone(other than what OZ can't do atm)?
My zones are created under 3DSMAX / MAYA, then imported into OZ where i work with lights / sounds / MSH like all would do.
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