Go Back   EQEmulator Home > EQEmulator Forums > Archives > Archive::Development > Archive::Tools

Archive::Tools Archive area for Tools's posts that were moved here after an inactivity period of 90 days.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #3  
Old 08-18-2004, 09:07 PM
KhaN's Avatar
KhaN
Dragon
 
Join Date: Mar 2004
Location: France, Bordeaux.
Posts: 677
Default

Quote:
I can't believe it's up to 5.0. Anyway, enjoy.
I really hope that OZ / DB will go up to 30.2

The water fix perfectly work, no more problems with waters, and no more need to do multizone waters to have a water zone not straight, which is, lets say it, a huge help (no more 183 water zones to animate, weeeeeeee)

But i now run into another problem. Players, cant fall from islands, bridge, it appear there is an invisible bounding box (which i never added), around every mesh. I need to know if OZ was setup to work this way (which sound logic to me), but as i dont need it for AP, maybe you got an idea on how i could bypass this (Yeah, i wanna see newbies fall from islands and die ...)

Best is to show a shot, zone geometry is islands / bridges connected together where people can walk (but cant fall, argh).


Another problem is how OZ handle Lights when imported from 3DS. When i setup a light into 3DS mesh, and then import it into OZ, the light isnt intensive as are lights created under OZ, remember its why i added multi factor. I dont know if it can be "fixed" but 3DS Light should be quite the same as the ones created with OZ.

Killspree, i seen your zone screenshots with lights, how you done this (having like projector lights), that light only some zone of a room for example, im really curious.
__________________

Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 11:56 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3