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Development::Database/World Building World Building forum, dedicated to the EQEmu MySQL Database. Post partial/complete databases for spawns, items, etc.

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Old 09-10-2004, 08:31 AM
Cisyouc
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Join Date: Jun 2004
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Quote:
Originally Posted by aridale
Ive never run into it as of yet. Im not usin old world models tho my whole point in findin this stuff out was to use new models (LDoN PoP GoD some Luclin) in older zones. My start zone on my server is Stonebrunt and everything Ive tested there so far works just fine. Your talkin about pri the Prismatic Spirit or whatever it is. It has its own s3d too called pri,pri_chr I dunno if thatd made a diff in it not animating or what maybe try it that way?
No, I'm talking about the prismatic dragon (Seen in PoValor as Aerin`Dar, Sleeper's Tomb as Keryfrym...)
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namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
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