Well you could always try quest::moveto()...I think that starts the NPC on a path to the loc, but it will at least move them there(if it's working...haven't really tested it). There's no MoveNPC that I know of...you'd also have to take into account the fact that by simply "moving" them, you pretty much summon them. Summoned NPCs return to their spawn point as far as I know.
You'd have to alter their x/y/z above just moving them to the new location, or create a flag that disables the "return to spawn" code for special cases like this.
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Xeldan
Lead Content Designer Shards of Dalaya
the reason i decided to make this was so i could temorarily move an npc somewhere.
on live there was a monk quest where you had to fight Grand Master Glock. the quest moved you to an enclosed room that couldnt be accessed except by hailing master glock and then you'd get teleported to a new room. i think it was just an entirely different mob in there tho.
still, i think this could come in handy with certain things.
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