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Old 10-05-2004, 10:07 PM
maveren
Sarnak
 
Join Date: Sep 2004
Location: Wisconsin
Posts: 72
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Prefix:
Corroded
Fabled
Prestine
Moldy
Torn
Worn
Dull
Eradicating

Model:
Breastplate
Earing
Sword
Staff
Tunic Dagger

Sufix
of Vindication
of the Unliving
of the Lion
ext.

The sufixes would be based on the mob your killing...
the prefixes would be random and many, up to 500 different prefixes... So in the end you could Kill Vindi and get a "Rusty~Breastplate~of Vindication" or the more valuable "Crested~Breastplate~of Vindication" or one of the other 498~Breastplates~ of Vindication... You get the picture.

I would have to add the sufix to the acuall mob table, and then have it pick the prefix which is the standard loot table. Acually this wouldnt be any harder to assemble in the long run, and takes out alot of the work involved in creating new items. adding 10 prefixes to the database would essencially add over 1000 items to the game, or more. Much like S.O.E. did during there Fabled Events.

The reason that I would want to do this:
Host a smaller world, characters/Goals would be unique, twinking would be obsolite, and if you have played Diablo, you know running inst fun, but getting upgrades everytime you play the game is. With a high population server, thie would be an ideal way for characters to further customize ther characters by chance, not by just going to a zone and expecting the exact item everybody else in the guild or group has.

This also makes the game more realistic, how many identical and i mean compleatly identical down to the defects/flaws/blemishes items exist? None, and the possibility of you getting the very best (Statistical Enhancement) on the item your camping, which could have multiple priority stats, being the most mana on an earing, to the most AC/HPs on the same prefix. Id see alot more loot rotting on the ground, and thats never a bad thing.

Also keep in mind the casual players, they have the ability to get the better gear, with less a chance of striking gold. "Seems very ideal to me."
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