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Old 10-07-2004, 04:29 AM
Elkay
Hill Giant
 
Join Date: Sep 2004
Posts: 184
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I'm working on combining old databases into a current version right now. Since old item ids didn't seem to match up with the ids we're using now, I had to drop all of the mob loot entries, and factions didn't seem to line up either. My goal right now is to get every zone populated first, then work on loot, then on faction, then on pathing, and lastly on scripting. It's going to be a while, but when I do finally release it, I'm sure everyone will enjoy it. As of right now, I have 191 zones populated. I'm also not keeping everything completely true to EQ. I'm scaling everything to make most high level encounters doable by a few groups. On that note, I was thinking that it would be cool if we added an adjustable setting of "difficulty" that globally adjusts mob hp/atk ratings etc, like a modifier that is calculated against all mob's stats when they are populated to the zone. This would allow for scalable play, and as a server becomes more popular, this one or few numbers can be adjusted to compensate rather than having to go crazy on the entire database.
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