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Old 10-24-2004, 09:09 AM
Cisyouc
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Join Date: Jun 2004
Location: Heaven.
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Quote:
Originally Posted by Scorpx725
Its funny how chanters complain now being nerfed, after other classes have taken a wack for the past 7 or 8 expansions. Your mad your over powered toy was taken away, and you dont like it. Too bad.

Now you know how bards felt, or monks. Its a game, play it. Dont like it, leave, they really dont care.
You are missing the point. It may have been a tad overpowering, however there are many other solutions that could have been done instead of this. We were told before OoW that charm changes were NOT going to be in effect with the release of OoW, and they did. We were tricked into getting the expansion. Also, they explained the "changes" which, were, no doubt, nerfs, completely wrong to other classes. They explained it as when we haste the pet it should hit as if it was a nonhasted pet when charmed. And when the charm breaks it will be "just another add". WTF? No, its also HASTED. The risk v. reward is totally off. Another solution that was brought up in the serverwide channels on live and on some enchanters' boards was having charmed mobs have a recourse so their dps stays low for about 15 seconds after charm breaks, or instead of reducing his dps, slow the mob 1% so that it cannot be hasted.
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namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
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