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Old 11-03-2004, 03:58 AM
RangerDown
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Join Date: Mar 2004
Posts: 1,066
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Terrific job, FNW. I'll have to cut short my EQ2 beta playing tonight to check this out!

As to a question you had:
Quote:
are tradeskill gains supposed to use a different forumal that others?
Each recipe has a "trivial" value which is the skill at which you can no longer gain skill points by making that recipe. I know the old database had a skill-required field in it, be sure not to get these two mixed up. Very few eqlive recipes have a minimum skill requirement, but they all have a Trivial value. If your skill is way under the trivial value, you will almost always fail but there's always that 1 in 1000000 chance you'll succeed :P Vice versa for being over the trivial value. To my knowledge, there is never a point at which you're 100% guaranteed success.

Once your skill is at or above the trivial value, you can no longer gain skill points by making that recipe, and you will receive String ID 338 ("You can no longer advance your skill by making this item") to remind you of it each time you combine.

It's widely believed by the crafter community that your INT or WIS being high will help your chances of a skill gain. They say that whichever stat (INT or WIS) is higher is used in the "does he get a skill gain?" calculation.

On a side tangent, many blacksmiths believe that a higher STR increases your chance of success for smithing. And many fletchers believe a higher DEX increases your chance of success for fletching. Not skill gains, just successful combines. I don't know if any other tradeskills have a stat that help them or not, nor am I 100% certain that this is the truth, it may be just crafter superstition.
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