Sweet! I'll check it out now cause one of my zones crashed:
#0 Mob::GetLevelCon(unsigned char) (this=0x0, iOtherLevel=5 '\005') at mob.h:303
303 inline const int8& GetLevel() { return level; }
(gdb) bt
#0 Mob::GetLevelCon(unsigned char) (this=0x0, iOtherLevel=5 '\005') at mob.h:303
#1 0x080de4a0 in EntityList::AICheckCloseArrgo(Mob*, float, float) (this=0x817bcc0, sender=0x82696f8, iArrgoRange=65,
iAssistRange=65) at mob.h:303
#2 0x080dfad7 in Mob::AI_Process() (this=0x82696f

at mob.h:504
#3 0x080a7190 in NPC::Process() (this=0x82696f

at npc.cpp:499
#4 0x0807e556 in EntityList::Process() (this=0x817bcd0) at entity.cpp:1253
#5 0x080a9848 in main (argc=5, argv=0x1) at net.cpp:294
#6 0x42015574 in __libc_start_main () from /lib/tls/libc.so.6
Same old same old it would seem.
Thanx for the fast CVS update I'll give it a try now.