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  #16  
Old 08-15-2007, 08:34 AM
gernblan
Discordant
 
Join Date: Aug 2006
Posts: 394
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I hope this is solid and gets checked in!

Thanks for all the hard work!
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  #17  
Old 08-15-2007, 11:32 AM
cavedude's Avatar
cavedude
The PEQ Dude
 
Join Date: Apr 2003
Location: -
Posts: 1,988
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I have it up on PEQ and no major problems so far. The only issue it seems is the AE part of the spell isn't working. It's single target only, even though the spell effect is supposed to be AE. This is using the level 5 harmony spell Druids get.

Everything else is perfect so far, thanks
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  #18  
Old 08-16-2007, 05:11 PM
inkubus
Hill Giant
 
Join Date: Feb 2002
Posts: 146
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Oh jeez yeah i forgot to check that. I'll have a look now.

Cheers

Bolly
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  #19  
Old 08-21-2007, 10:50 PM
Angelox
AX Classic Developer
 
Join Date: May 2006
Location: filler
Posts: 2,049
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Nice fix, thanks!
This is real important for players you like to play alone, or actually pull mobs like they do on live.
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  #20  
Old 08-22-2007, 07:21 AM
sfisque
Hill Giant
 
Join Date: Oct 2006
Posts: 248
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the bard and druid in our merry band i'm sure will put this code modifcation thorugh the ringer. i'll post any wierdnesses or issues as i find them. much thanks to all who put this fix together.

== sfisque

ps: you might want to include the cvs version info when you diff, so that people who are patching from older versions (like myself) are forewarned that they might have to do the modifications by hand or at least massage them a bit.
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  #21  
Old 08-27-2007, 10:32 PM
Angelox
AX Classic Developer
 
Join Date: May 2006
Location: filler
Posts: 2,049
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So what happened with this fix going into the official source? This is a good fix, and needs to be introduced.
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  #22  
Old 10-10-2007, 06:05 AM
TheLieka
Developer
 
Join Date: Oct 2004
Location: THE ATL (wut wut)
Posts: 325
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Did anyone ever figure out a good way to make this work with AE lulls?

Dax
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  #23  
Old 11-11-2007, 01:15 PM
Sadoke
Fire Beetle
 
Join Date: Jan 2007
Posts: 8
Default Alliance

I think that the same problem behind the lull and harmony line is also behind the problems I have seen with the Enchanter Alliance spell.

When cast, it produces instant aggro from the target.

Something to add to the check list.
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  #24  
Old 01-21-2008, 11:46 AM
realityincarnate
Developer
 
Join Date: Dec 2007
Posts: 122
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The same basic fix also works for the Alliance line of spells (and bard song).
I'm new at this and haven't tested it extensively, but it seems to have things working the way they should.

In IsHarmonySpell(), spdat.cpp line ~202 replace:

if(sp.effectid[i] == SE_Lull || sp.effectid[i] == SE_Harmony)


with:

if(sp.effectid[i] == SE_Lull || sp.effectid[i] == SE_Harmony || sp.effectid[i] == SE_AddFaction)
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  #25  
Old 07-06-2009, 12:11 PM
mixxit
Hill Giant
 
Join Date: Sep 2006
Posts: 155
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Still having this issue - is this in the current one?
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  #26  
Old 07-06-2009, 11:12 PM
gaeorn
Developer
 
Join Date: Apr 2009
Location: USA
Posts: 478
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Quote:
Originally Posted by mixxit View Post
Still having this issue - is this in the current one?
Could you be more specific? What problem are you having?
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  #27  
Old 07-08-2009, 04:49 AM
mixxit
Hill Giant
 
Join Date: Sep 2006
Posts: 155
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A successful harmony causes aggro
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  #28  
Old 07-08-2009, 11:40 AM
gaeorn
Developer
 
Join Date: Apr 2009
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Posts: 478
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Quote:
Originally Posted by mixxit View Post
A successful harmony causes aggro
Just to make 100% certain, are you using the spell "Harmony" (id 250) or another spell with this effect?
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  #29  
Old 07-08-2009, 03:58 PM
mixxit
Hill Giant
 
Join Date: Sep 2006
Posts: 155
Default

yep, try it without gm mode on
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  #30  
Old 07-08-2009, 04:32 PM
mixxit
Hill Giant
 
Join Date: Sep 2006
Posts: 155
Default

hmm its working, i think it might have been related to body type - i'll check sorry about this!
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