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General::General Discussion General discussion about EverQuest(tm), EQEMu, and related topics. Do not post support topics here. |

11-12-2009, 10:49 PM
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Administrator
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Join Date: Feb 2009
Location: MN
Posts: 2,072
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Try all of them, could someone simply past their Globalload file that is working so I can try it because maybe since mine has been affected by another server there is something missing.
None of the ones that didnt work before worked after I copy and pasted
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11-19-2009, 11:30 PM
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Fire Beetle
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Join Date: Feb 2009
Location: Neriak
Posts: 4
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Oh, this is very nice indeed. I always wanted to implement an iksar only spell line of pets that were similar in ability to the pre-existing spells but with the iksar skeleton models, instead.
although unrelated...
I always thought that the race of the necromancers skeleton pet should change based upon the predominant race of the region... i.e. iksar skeletons through most of kunark, with sarnak near chardok and a 50/50 chance for either in LOIO. Same thing goes for Vah Shir skeletons on Luclin except for in the Grey & SSra Temple (where they would be iksar.)
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11-20-2009, 09:53 AM
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Administrator
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Join Date: Feb 2009
Location: MN
Posts: 2,072
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If anyone has a working .txt file of this I would gladly send a few bucks... PM me = - )
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11-21-2009, 12:26 AM
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Administrator
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Join Date: Feb 2009
Location: MN
Posts: 2,072
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WOW, all this time I was putting it in the wrong directory... Oh my gawd.
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11-23-2009, 06:14 PM
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Fire Beetle
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Join Date: Oct 2007
Posts: 22
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Hey guys,
I am a developer over at Project 1999 and this thread has helped us figure out how to restore the classic wolf models. I am wondering if you guys have discovered if the Female Gypsy model or Original Skeleton model were hidden anywhere within the global load files, much like the case of the Wolf Model.

*Top Skeleton Model
Any information/confirmation/denial of their existence is appreciated.
-Wenai
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11-24-2009, 09:43 PM
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Fire Beetle
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Join Date: Oct 2007
Posts: 22
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Ok!
Big thank you to Secrets! We have got all the information we need to get Wolves, Spirit Wolves and White Skeletons working like a charm! Now here comes my next question.
Once we got all these things that we were under the impression that they were lost/bugged forever I decided to start digging through the .s3d files and something piqued my interest.
Within global_chr.s3d I found the following files:
skech0101.bmp
skech0102.bmp
skech0103.bmp
skech0104.bmp
skech0105.bmp
skefa0101.bmp
skeft0101.bmp
skeft0102.bmp
skehe0101.bmp
skehn0101.bmp
skehn0102.bmp
skelg0101.bmp
skeua0101.bmp
These files collectively make up the brown (or red as some call it) skeleton. These were the models used for the higher level skeleton pets for necromancers. They were also used for dark-boned skeletons
We have the white skeletons completely unbugged and appearing perfect. By changing the texture, it does not change the white skeleton into the brown one. So I am kind of at a loss right now. I know that the brown skeleton exists, but I have no idea how to force it to appear. Does anyone who has a little bit more experience in this field (*hint hint*Secrets*hint hint*) have any idea how this could work?
I am hoping that since the files exist, even in the same global_chr.s3d file, that there is some way to make them show up.
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11-26-2009, 10:01 PM
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Demi-God
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Join Date: Mar 2009
Location: Umm
Posts: 1,492
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Quote:
Originally Posted by clericgildina
Hey guys,
I am a developer over at Project 1999 and this thread has helped us figure out how to restore the classic wolf models. I am wondering if you guys have discovered if the Female Gypsy model or Original Skeleton model were hidden anywhere within the global load files, much like the case of the Wolf Model.
-Wenai
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the female models are not been displayed due to T-client bug.
If you run SoF client you will see these old models without any special settings.
This has been confirmed by Cavedude on PEQ
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11-26-2009, 02:58 AM
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Demi-God
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Join Date: Mar 2009
Location: Umm
Posts: 1,492
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Ok I got a problem with ... a bunny!
I am trying to get snow bunny (race 176) model to load in EverFrost by making it load locally using sbu,eastwaste_chr entry But it just don't work. I don't know why- any other models works.
I decided to go around this by making entire eastern wastes zone Global (which snow bunny is part of) - this one worked- the snow bunny now global (along with whole bunch of other EW models I don't need)
BUT
force loading of EW causes Tiger model (the one BST use) to become STIFF!
I changed things back and forth to make sure its these two that mess each other up.
So, any ideas :
-why snow bunny doesn't want to load locally into specific zone?
-why force loading EW causes together to go stiff?
-how to get them both working at a same time?
thanks! =)
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02-09-2010, 09:46 PM
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Sarnak
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Join Date: Apr 2008
Posts: 71
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i have been reviewing opcode notice something strange
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02-12-2010, 03:20 AM
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Sarnak
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Join Date: Apr 2008
Posts: 71
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never mind it was me had them in the wrong order now i got them correct
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07-01-2010, 10:47 AM
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Demi-God
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Join Date: Nov 2007
Posts: 2,175
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Can someone that has been working on this post there globalload.txt file ?
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08-16-2010, 12:41 PM
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Hill Giant
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Join Date: Jul 2007
Posts: 111
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hey. I used the text in my file from the first post. But i get purple, people models everywhere, when things should be invisible.
How do I take that out of the global load, or which line is it?
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11-11-2011, 01:30 AM
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Hill Giant
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Join Date: May 2005
Posts: 134
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hate to revive an old thread, but i was wondering if anyone has been working on this for the newer expansions, and are willing to share it?
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11-15-2011, 01:17 PM
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Sarnak
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Join Date: Jan 2009
Location: Virginia
Posts: 51
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I have a document with every race between client and House of Thule. Complete with the race number, name, whether they're global or not (based on Underfoot client) and the file they're stored in (used to load them globaly or in different zones) if that's what you're looking for. It's pretty in depth.
http://www.mediafire.com/?urcu7d27aab9l88
You'll need Microsoft or Open Office to open it.
-Danyelle/Miku
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03-05-2012, 01:45 PM
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Sarnak
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Join Date: Sep 2009
Posts: 32
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A few friends and I are working on a new global file which will run for everything up to and including UF. Currently we are populating zones though, so no real estimate as to when we'll get around to it though. So if someone beats us to the post, super. If not I will definitely post ours after it's done.
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