It's been almost a year, but Leetsauce Productions is almost back
It's in alpha right now. I MUST say - my pricing query is on point. Not a single negative(on an integer level) price, and not a single displayed negative price (the 2.1mil plat bug which I am sure can be fixed, but I wanted to get creative) in my entire DB now. For those who remember, there were always lots of random price bugs / exploits on my older DB - not any more! Still not against MQ, etc, but on an economy based server, I don't like plat dupes.
With that being said; the girlfriend, some ex-guildies, and myself are working each night after work to perfect other things now that the pricing_schema is done and implemented (damn near perfectly so far as I can tell) like implementing the economy itself. For those who remember Dav00d's PowerGamer server - this will be similar, but with more versatility (no offense dav00d. you helped me make this happen) in the way of gear, pricing, gameplay, world-style, etc.
Vanilla through Planes of Power will be PEQ. The only difference here will be (aside from the items being droppable and have a price assigned to them so as to sell either to a player or merchant to obtain the next tier gear) will be fabled drops having a small chance to drop from the normal mob. So Vulak may drop the fabled clr/int caster robe, Tunare may drop fabled belt, etc. These items will be worth quite a bit, but not easy to replace, just like in EqLive.
Which brings me to gear; I have currently set up 10 tiers of gear, and it's safe to assume that every 10 levels you will get a new set(assuming you have the money to buy it.) This could changed based on preliminary testing and personal discretion.
All-in-all I am super stoked about being able to host this again, and I hope people are willing to give it a shot. If you enjoy progression servers, with progression based on gear, which is based on the economy, this might be your gig. I'll post again when in beta. During which I will allow public access up to certain individuals who request it.
Edit: Flagging has been removed, and charmfile/id's have been removed. Should've mentioned that. I have piggy and #peqzone enabled on my server with a 60 second cooldown with no debuffs. All clients up to HoT can connect and UI is functional for the most part.
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