Yea you can summon in stacks already.
here are some request since your taking them, and I cannot get zone.exe to launch after i compile to try it myself.
Quest Trigger Request's
Timeout[seconds]
Simple function just creates a pause when activated.
SpawnGroup[id, x, y, z, agro, grid]
Spawns a group of npc's stored in the database but not in spawn2, or maybe add a field to spawn2 [quest] with 0/1 in it 0=loads with the zone 1=loads into memory but dosnt pop till called
ability to place the spawngroup
agro 0=you, npc_id=npc
grid follows the grid feature
SpawnNPC[id, x, y, z, h, agro, item, grid]
currently in game but pops ontop of you
id = npc_type.id
x, y, z, h = ability to place mob
agro - 0=you, npc_id = npc in the zone (orc's after a freeport guard)
item = item from db placed on mob for loot
grid = grid id
STOPPATHING [seconds]
Ability when talking to a pc to stop them from wandering for set time.
Trigger_WP:XX:{}
Something is said or happens when a npc reaches a XX point in the grid. (Sargent Slate talks at certain points of the commons zone)
LEVELCHECK XX
Checks to make sure your of a required Level
Documentation or API on the quest section.
I will think of more im sure
