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  #31  
Old 03-20-2002, 12:51 PM
ibleet
Hill Giant
 
Join Date: Feb 2002
Posts: 106
Default Count me in

I'm with you all. Count me in on helping. With Drawde being the farthest advanced with the db so far, it may be a good idea for him to delegate the tasks. I would be more than happy to either populate zones correctly, or to fix problems in currently populated zones. Let me know please. I agree with the others, the dev team has enough to deal with right now (lag, patches, etc.). We have more than enough help to accomplish this task.
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  #32  
Old 03-21-2002, 02:28 AM
TheClaus
Discordant
 
Join Date: Jan 2002
Location: Manteca, CA
Posts: 352
Default

You guys want Real EQ but want to use Drawde's data for it. That doesn't seem right. Have you looked at it. Don't get me wrong for a rough world it is great but for an actual EQ server that would look like the Live versions you would need to get current data. Also you need some sort of numbering scheme so no one is stepping on peoples toes. Check this out. It is an idea that Gino and I came up with. It is working well. We don't step on anyones toes and everything is nice and neat.

https://sourceforge.net/docman/displ...group_id=46446

So far I have Erudin City done. Working on the Palace by going through and making them. Have spawnlogs for Qeynos (north and south), Surefall Glades and Halas. Get the cities done first since that is the most static and then dungeons and finally outdoor areas.

If you want to use drawde's data that is cool but it is based off of a old ShowEQ log and is not accurate.
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  #33  
Old 03-23-2002, 11:21 AM
Ariak
Dragon
 
Join Date: Mar 2002
Posts: 633
Default Inaccurate..

Who cares? Drawde's DB is AWESOME. I am sure that we could build a more-modern DB, but with the upcoming expansion, what's the point?

If we focus on fixxing the small amount of oddities in Kunark/Orig. EQ, we'll NEVER finish SOL, NEVER finish SOV, and never start the new one.

The only HUGE drawback about Drawde's Emu is Fear/Hate aren't modern. No Dread/Terror/Fright - CT/Draco are 55 and 32k health, but that is an easy fix!
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  #34  
Old 03-23-2002, 10:29 PM
Drawde
Dragon
 
Join Date: Jan 2002
Posts: 521
Default

Dread, Terror and Fright are in my DB, but maybe their Z coordinates are wrong so they're stuck in the ground somewhere. I'll have to check.
What HP and level are Cazic-Thule and the Dracoliche supposed to have now?

Referring to an earlier post about a level-14 NPC dropping a full set of crafted armour, this sort of thing was due to a very serious bug in my EQNPC parser program which gave all NPCs, regardless of level, items appropriate to a level 50+ one. I've fixed this now and I think that the 0.7 data has more appropriate items. (although they still drop far too many items; this will be fixed in the next version)
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  #35  
Old 03-24-2002, 10:32 PM
Gino
Sarnak
 
Join Date: Jan 2002
Posts: 64
Default

Im sorry Ariak but i strongly disagree with you on this.

Face it. Creating a VI like world, cant be done accurate by one or a few parttime EMU junkies (TM) like us.

We are talking here of around 160 Zones at the end that need population hunderds and thousend of DB entries.

Drawde was smart enough to find a way to convert the old SEQ logs floating around on the web. Kudos to this one, im really impressed.

But like you said if we want to get SoV, SoL and later maybe PoP done the community will have to work on it as a team.

Teams need Guidelines to not collidate with other peoples work, and i think we found an ok approach to do this.
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  #36  
Old 03-24-2002, 10:33 PM
Gino
Sarnak
 
Join Date: Jan 2002
Posts: 64
Default

Speaking of SoV zones.

It took me approx 2 Weeks gathering info and creating DB entries to get Thurgadina to work.
Mind you this is mainly a non fight zone. And Quests arent done yet.

But all in all we will have to wait for the Devs to get their work done anyway. I dont know about you but once im done with an NPC i want it to be complete. As it stands we are missing so much features, like head tinting, wielding items, resists, social behaviour and so on and so on, that it is not worth it to me atm to work on it further.
I dont feel like, modifying the same npc over and over, when ever the Devs added another feature. If i created an npc from start to the end i want to be done with it and move to next.

Regards
Gino
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  #37  
Old 03-25-2002, 02:26 AM
Lyenu X`Arie
Fire Beetle
 
Join Date: Mar 2002
Posts: 0
Default

I can get some SEQ logs for zones if people want them... or want to convert them.
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  #38  
Old 03-25-2002, 04:31 AM
ibleet
Hill Giant
 
Join Date: Feb 2002
Posts: 106
Default

I want those logs for the db I'm creating. ibleet@suscom.net

THANKS
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  #39  
Old 03-25-2002, 05:43 AM
Ariak
Dragon
 
Join Date: Mar 2002
Posts: 633
Default Hmm.

Following zones I plan to itemize in Velious.

ST
Kael
ToV
WW
PoG
Skyshrine

Following 'uber' mobs will be spawned in empty zones. /cry

Vaniki
Zlandicar
Dain FrostReaver IV
Lodizal

I'm not going to spawn the under utilized zones and or lowbie zones. I, personally, could care less about Velk's lab being spawned. If people want to do hardcore EXPING they can play live. It will be more fun there.

I *need* show EQ logs for TOV (not North, got that covered), Skyshrine, PoG, WW. Thanks Ly
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  #40  
Old 03-25-2002, 06:43 AM
Trumpcard
Demi-God
 
Join Date: Jan 2002
Location: Charlotte, NC
Posts: 2,614
Default

Skyshrine is in this file..

http://denial.dyn.dhs.org/eqimages/spawnlog.txt

I'll see if I can get PoG and WW tonight when I get home..

It will be down towards the end of this file. This is a long dump file, basically my active one for several EQ sessions. Keeping multiple runthroughs of the zone is good though, gives you a chance to catch things that might not have been up/spawned on your 1st pass.


If anyone wants any other zones, let me know. Im interested in trying to get The Warrens and Stonebrunt spawned, so I'll probably capture them later as well.
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  #41  
Old 03-25-2002, 07:27 AM
DeletedUser
Fire Beetle
 
Join Date: Sep 2002
Posts: 0
Default

Quests work just fine thank you
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  #42  
Old 03-25-2002, 07:50 AM
ibleet
Hill Giant
 
Join Date: Feb 2002
Posts: 106
Default

Quests work just fine....What quests?

Also, as I mentioned before...I still play EQ and would gladly collect the info for the db if I had ShowEQ. Someone sent me to a website earlier, but there were no downloads (showEQ software) available there. Where the heck can I download it?
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  #43  
Old 03-25-2002, 07:59 AM
Drawde
Dragon
 
Join Date: Jan 2002
Posts: 521
Default

Trumpcard - do you mind if I add some of the NPCs from that log file to my world data?
There are quite a few NPCs missing in my data that were added after the old ShowEQ data was generated, not to mention zones like Stonebrunt/Warrens and Neriak 3rd Gate that I don't have spawn info for at all.
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  #44  
Old 03-25-2002, 08:15 AM
Trumpcard
Demi-God
 
Join Date: Jan 2002
Location: Charlotte, NC
Posts: 2,614
Default

go to

http://www.sourceforge.net/projects/seq

The tar file of the latest is listed on there, but its better to get it out of cvs if you want the most current version.


Also, just a forewarning before you waste anytime, showeq only runs on linux, and the box has to be between your internet connection and the eq machine. It works best running on a linux firewall/masq box.


Drawde,
Feel free to use it. That file will be updated everytime I log into liveEQ, so check it every few days and see if anything new is in there for you. I posted this link up with you and Ariak in mind, I thought some of this data might be useful. I'll try and be active about hitting zones for the next few weeks so I can get you guys as much data as possible. I might just set up a nighty cronjob to take my active spawnlog file, seperate it into a bunch of zonename.spawn.txt files, then copy them all to a dump directory if I get the time this week. (and compress them for the bandwidth impaired)
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  #45  
Old 03-25-2002, 11:28 AM
ibleet
Hill Giant
 
Join Date: Feb 2002
Posts: 106
Default EqAdmin

The EqAdmin tool is awesome....thanks Windcatcher. It only becomes inefficient when lots of data is added. The items area doesn't seem to slow down when more items are added, but the spawns area is affected in a huge way. The more items in the spawn area, the slower the program becomes. It becomes very slow and tedious with a somewhat Full database of spawns.

I find EqAdmin very easy to work with and understand. Without any help, I was easily adding items and spawns to the database. This has become a valuable tool and will just continue to grow and improve.
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