Go Back   EQEmulator Home > EQEmulator Forums > Archives > Archive::Development > Archive::Development

Archive::Development Archive area for Development's posts that were moved here after an inactivity period of 90 days.

Reply
 
Thread Tools Display Modes
  #61  
Old 12-01-2002, 07:33 AM
DrEvil
Fire Beetle
 
Join Date: Oct 2002
Posts: 14
Default

for the record, whoever decides to tackle pathing, I will become a major waypoint contributor. I am on Redfox's dev team for Foxbot and have done alot of waypointing for him.
Reply With Quote
  #62  
Old 04-24-2003, 08:58 AM
a_Guest03
Demi-God
 
Join Date: Jun 2002
Posts: 1,693
Default

Let's get this conversation bumped back to the top. Can anyone resolve any of this now?

Somewhere, server or client, a map is accessed once you engage a mob and he/she is within proximity. I think waypoints are only used to deter mobs, to force them to act a certain way, like with corridors. People have watched as a lion engages you, climbs up a hill, and finally attacks you. It happens all the time!

I'm willing to believe that the map is stored on the server. I don't think the ShowEQers have seen data passed from the client explaining to the mob that the map is a certain way, and that it should respect it in certain spots, etc. Waypoints, for sure, are stored on the server.

I'm pretty sure that until a mob is triggered by aggro, it must respect all of its designated waypoints, and always respect some more restrictive ones, like walls.

Somehow, the mobs are aware of z-coordinates for ground, if the part of the level is designed to be land. Also, mobs are somehow aware of water (they never run through water at you, do they?)

So how can we use our current mapfiles for the client to make the server respect them?
__________________
It's never too late to be something great.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 09:10 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3